Go (weiqi, baduk) - Game 6190

  
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Game result  (chess)


B. Ozen, 2232
S. Boehme, 2292

1/2-1/2

See game 144808




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FICGS__GO__TOURNAMENT_KYU__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 February 9   6:50:53


[Event "FICGS__GO__TOURNAMENT_KYU__000019"]
[Site "FICGS"]
[Date "2007.01.11"]
[Round "1"]
[Black "Groves,Don"]
[White "Ioffe,Nick"]
[Result "0-1"]
[Rating 1 "0452"]
[Rating 2 "1100"]

1.q3 c3 2.q16 c16 3.r5 k4 4.c10 o17 5.q14 l16 6.d4 d3 7.c4 f3 8.e4 g3 9.m4 e16 10.q18 d7 11.c8 c7 12.e3 e2 13.b8 b7 14.c13 p5 15.o4 r12 16.r9 p12 17.q7 p7 18.p8 o7 19.o8 m7 20.n8 m5 21.b3 b2 22.b4 f7 23.b6 a7 24.a6 g5 25.a2 c2 26.c6 d6 27.d5 b5 28.a5 a3 29.n6 n7 30.n5 m6 31.l4 k7 32.n11 r17 33.r16 q17 34.r18 p17 35.s17 n12 36.m12 n13 37.m11 e13 38.e10 o15 39.s14 l13 40.k11 j13 41.h17 f18 42.k5 l5 43.j4 k3 44.j3 k2 45.j5 j2 46.j7 j8 47.k8 j6 48.h7 k6 49.h6 h5 50.h8 j9 51.h9 j10 52.f9 h10 53.g10 h12 54.e6 e7 55.f6 g6 56.g7 e5 57.k9 g11 58.f11 f12 59.e12 d13 60.d12 c14 61.f13 g12 62.e14 d14 63.f15 g16 64.h15 k18 65.g15 f16 66.h16 h18 67.g13 j14 68.e15 d15 69.k17 l17 70.j18 j19 71.k16 j17 72.j15 l15 73.h13 j12 74.o12 o13 75.o11 p13 76.p18 o18 77.q12 q13 78.q11 r13 79.r14 s10 80.r11 s11 81.s9 n3 82.n4 o2 83.p4 c12 84.c11 b12 85.b11 b13 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.


Player White won this Go (weiqi, baduk) game.






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