Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 November 24 13:38:57
[Rating 1 "1100"]
[Rating 2 "1562"]
1.r17 d4 2.q4 d17 3.c11 c14 4.c8 c6 5.f17 q16 6.r16 r15 0-1
This go game has been lost on time (started : 2011.10.09 23:25:6)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : d17 c11
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Corner d4 : d4 c8
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Corner q16 : r17 q16
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.
Player White won this Go (weiqi, baduk) game.
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