Go (weiqi, baduk) - Game 56825

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Game result  (chess)

G. Cesbron, 2074
I. Eser, 1958


See game 144606

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FICGS__GO__TOURNAMENT_KYU_II__000036       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2012 April 11   23:17:22

[Event "FICGS__GO__TOURNAMENT_KYU_II__000036"]
[Site "FICGS"]
[Date "2011.06.23"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Lubeck,Kate"]
[Result "1-0"]
[Rating 1 "1546"]
[Rating 2 "1642"]

1.r3 d3 2.q16 d17 3.c5 c4 4.d5 q4 5.r4 q5 6.q3 p3 7.r5 r6 8.s6 r7 9.s7 q9 10.r8 q8 11.l3 h3 12.l5 n4 13.l7 c14 14.g17 r14 15.o17 c10 16.c8 m9 17.h5 f9 18.g14 n14 19.s10 r10 20.s11 r12 21.r11 q11 22.r9 q10 23.f3 e3 24.f4 f2 25.g2 e2 26.g3 r17 27.r16 q17 28.p17 p18 29.o18 s16 30.s15 s17 31.r15 q18 32.p14 p13 33.l16 k13 34.n7 o8 35.n8 n9 36.f8 g9 37.g8 j9 38.j8 k9 39.l14 l13 40.m14 n13 41.m13 m12 42.b9 b10 43.e18 d18 44.e17 e16 45.f16 e15 46.g12 e12 47.j14 j11 48.n15 o13 49.o7 p7 50.o5 o4 51.n5 m4 52.l4 n2 53.m2 m3 54.a10 a11 55.a9 b12 56.q14 r13 57.j13 j12 58.e9 e10 59.d9 c9 60.b7 b4 61.b5 l2 62.k2 m1 63.k1 l1 64.h2 k8 65.j7 k7 66.k6 h8 67.h7 h9 68.d19 c19 69.e19 b18 70.q13 q12 71.o14 d10 72.f15 s14 73.e14 d14 74.e13 d12 75.f12 f11 76.a4 a3 77.a5 b2 78.k14 n12 79.p6 q6 80.p5 p4 81.s12 t15 82.s13 p16 83.o16 q15 84.o15 q2 85.r2 q1 86.r1 p2 87.h12 g11 88.h11 h10 89.l8 l9 90.p15 q16 91.d16 d15 92.c16 b17 93.d13 c13 94.b16 c17 95.a17 a18 96.d4 c2 97.m8 o19 98.n19 p19 99.n18 m5 100.m6 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 c5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Player Black won this Go (weiqi, baduk) game.

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Be a little patient. Keshi works ! (Anonymous)

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