Go (weiqi, baduk) - Game 56704

  
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H. Lehnhoff, 2114
N. Bernal Varela, 2316

0-1

See game 141262




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FICGS__GO__TOURNAMENT_KYU_I__000036       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 September 1   22:14:51


[Event "FICGS__GO__TOURNAMENT_KYU_I__000036"]
[Site "FICGS"]
[Date "2011.06.14"]
[Round "1"]
[Black "Meier,Gilles"]
[White "Chicken,Kung Pow"]
[Result "1-0"]
[Rating 1 "1598"]
[Rating 2 "0857"]

1.q16 d4 2.d16 q4 3.c6 r12 4.r6 k16 5.f3 d10 6.c3 k4 7.c4 o16 8.p17 o17 9.r10 f16 10.e17 f17 11.c12 c11 12.d12 r15 13.r16 s16 14.s17 s15 15.q15 q14 16.p14 p15 17.r14 s14 18.q13 r13 19.q12 r11 20.q11 s10 21.r9 s9 22.s8 1-0

This go game has been lost on time   (started : 2011.06.14  23:3:51)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r12

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d16 f16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.


Player Black won this Go (weiqi, baduk) game.






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Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)


When the going gets tactical, the computers get going. (Hyatt)








 
 
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