Go (weiqi, baduk) - Game 56242

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H. Kruse, 2275
P. Hase, 2069


See game 141271

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FICGS__GO__TOURNAMENT_KYU_III__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2012 January 7   22:54:27

[Site "FICGS"]
[Date "2011.05.20"]
[Round "1"]
[Black "Guanter,Renato"]
[White "Huang,Yen-Wei"]
[Result "0-1"]
[Rating 1 "1957"]
[Rating 2 "2130"]

1.d4 q3 2.q16 c17 3.q5 r5 4.r6 r4 5.q7 o3 6.r11 o17 7.q14 c6 8.f3 b4 9.c11 c3 10.d3 q18 11.c15 e17 12.l3 c13 13.c8 c7 14.d8 e6 15.d13 d14 16.c14 d12 17.b13 e13 18.c12 r17 19.r16 l16 20.j17 k17 21.g17 d15 22.h14 j18 23.j16 h18 24.k16 l15 25.f15 c16 26.e16 d16 27.f17 e18 28.e10 h12 29.f13 f12 30.g13 g12 31.j13 k11 32.l13 j3 33.h4 j4 34.h5 j5 35.h7 h6 36.g6 j6 37.f6 p6 38.q6 n6 39.o8 m11 40.n13 o11 41.n15 n16 42.o15 g2 43.f2 g3 44.g4 e5 45.f4 e7 46.j11 j12 47.g10 f5 48.g5 g8 49.g7 f8 50.h8 h9 51.k8 n8 52.l6 l5 53.m5 m6 54.l7 m4 55.p4 n5 56.p3 p2 57.j9 h10 58.k10 j7 59.j8 l11 60.c2 b2 61.c4 b3 62.g1 h2 63.h11 g11 64.j10 g9 65.l9 o9 66.e4 s6 67.s7 s5 68.p7 s8 69.p9 r8 70.q9 m8 71.l8 s10 72.o4 n3 73.o10 n10 74.n9 m9 75.p11 s12 76.s11 t11 77.r10 r9 78.r7 t7 79.s14 o12 80.p13 b8 81.b9 b7 82.h3 j2 83.o16 n17 84.p17 p18 85.s17 s18 86.q17 r18 87.o6 b10 88.a9 c10 89.b11 d10 90.d11 e9 91.e11 d9 92.e12 d13 93.b16 b17 94.a15 b14 95.b15 a14 96.a13 a11 97.f10 k12 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : c17 c11

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Player White won this Go (weiqi, baduk) game.

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