Go (weiqi, baduk) - Game 54698

  
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Game result  (chess)


J. Swiatek, 2245
J. Dyson, 2188

1/2-1/2

See game 143517




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FICGS__GO__WORLD_CHAMPIONSHIP__000006       See crosstable
(type : rated knockout,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2011 October 4   22:44:26


[Event "FICGS__GO__WORLD_CHAMPIONSHIP__000006"]
[Site "FICGS"]
[Date "2011.04.01"]
[Round "2"]
[Black "Tong,Xiao"]
[White "von Erichsen,Svante Carl"]
[Result "1-0"]
[Rating 1 "2517"]
[Rating 2 "2713"]

1.q16 d17 2.q3 d3 3.d5 c5 4.d4 c4 5.e3 c6 6.k4 r6 7.r4 r9 8.r11 p6 9.q7 q6 10.n4 p9 11.r14 d15 12.k17 p18 13.q17 q18 14.r18 m17 15.g17 o16 16.m15 l16 17.k14 l15 18.l14 m14 19.n15 m13 20.o15 j15 21.l12 o12 22.m12 o14 23.p15 j17 24.j18 q11 25.j16 h16 26.h17 k15 27.f15 h13 28.h11 j11 29.j12 h12 30.j10 k11 31.l13 n12 32.m10 k10 33.m8 k12 34.j14 h14 35.j13 j9 36.h10 k8 37.p13 n13 38.o8 g8 39.d14 c15 40.q10 p10 41.p11 o11 42.l9 k9 43.q9 q8 44.q12 p8 45.o7 p7 46.c11 f14 47.c14 e14 48.c8 f18 49.g16 h15 50.g18 m4 51.n5 j4 52.k5 k3 53.g3 h3 54.c3 b3 55.d2 c2 56.e7 d7 57.d8 e8 58.e6 e9 59.b2 c1 60.b4 d3 61.j5 h5 62.c3 c10 63.b10 d3 64.h6 h2 65.c3 a3 66.a4 d3 67.g5 c3 68.h4 l2 69.j3 j2 70.l3 k2 71.m2 e1 72.d10 f11 73.m11 o9 74.s5 l7 75.m7 s6 76.s9 s10 77.r10 s8 78.r8 r7 79.t8 r9 80.e10 f10 81.r8 r5 82.s4 r9 83.g2 g1 84.r8 n9 85.m9 r9 86.e2 d1 87.r8 n10 88.s7 p4 89.b15 b16 90.b14 c17 91.e18 d18 92.f17 p3 93.q4 o4 94.m3 n11 95.n18 1-0



Thibault de Vassal
Tough game... still kind of weird for my weak understanding :)


Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player Black won this Go (weiqi, baduk) game.






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When your opponent has two weak groups, attack them both at once. (Anonymous)


98% of all statistics are made up. (Author unknown)








 
 
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