Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2011 May 31 7:7:44
[Rating 1 "0704"]
[Rating 2 "0000"]
1.q16 d4 2.c16 e17 3.d14 j17 4.r4 f15 5.c10 c7 6.o3 r14 7.r15 q14 8.p15 r10 9.r8 p9 10.p8 q9 11.q8 n17 12.o17 n16 13.o16 g3 0-1
This go game has been lost on time (started : 2011.03.04 21:44:52)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c16 e17
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.
Corner q16 : q16 r14
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
If a formation is symmetrical, play at the center. (Anonymous)
Experience is the name we all give to our mistakes. (Oscar Wilde)
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