Go (weiqi, baduk) - Game 53473

  
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Game result  (chess)


D. DiAlfonso, 2274
S. Boehme, 2292

1/2-1/2

See game 144817




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FICGS__GO__TOURNAMENT_KYU_II__000034       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2011 September 9   5:56:21


[Event "FICGS__GO__TOURNAMENT_KYU_II__000034"]
[Site "FICGS"]
[Date "2011.03.04"]
[Round "1"]
[Black "Bromo,Alexis"]
[White "Grguric,Samuel"]
[Result "0-1"]
[Rating 1 "1252"]
[Rating 2 "1967"]

1.q16 q4 2.d4 c15 3.d16 c16 4.d15 d14 5.e14 d13 6.e13 d17 7.e17 c17 8.q10 o17 9.p17 o16 10.p16 o15 11.p15 p14 12.q14 q13 13.k4 r14 14.q15 p13 15.r15 r12 16.s14 r7 17.d10 e15 18.e16 f15 19.f16 g15 20.g16 h15 21.h16 j15 22.j16 e12 23.f13 g12 24.f12 f11 25.g13 h12 26.h13 j13 27.e11 d12 28.g11 f10 29.g10 f9 30.e10 j11 31.g9 f8 32.e8 f7 33.e7 f6 34.e6 f4 35.e3 f3 36.e4 k6 37.l5 m4 38.n5 m5 39.m6 l6 40.l4 m3 41.l3 m2 42.n4 l2 43.k2 j3 44.h3 j4 45.h4 k5 46.j2 k3 47.h11 j12 48.j10 k14 49.g8 f5 50.g7 h5 51.g5 g6 52.g4 h2 53.k10 k16 54.k17 l17 55.l18 l16 56.j18 j8 57.h10 l9 58.l10 m10 59.k9 k8 60.r13 r11 61.s12 s11 62.d11 m9 63.l11 m11 64.l12 m12 65.l13 n14 66.l14 m15 67.c12 c14 68.c13 o18 69.p18 e18 70.f18 d18 71.e19 p19 72.q19 o19 73.q18 t12 74.s13 b14 75.b13 a13 76.b11 f2 77.e2 e1 78.d2 a12 79.a11 d1 80.c1 e5 81.d5 e9 82.d9 m18 83.l15 k15 84.k13 l19 85.k18 f1 86.c2 d19 87.f19 g18 88.g17 g19 89.f17 h18 90.r4 q5 91.r5 r6 92.q3 p3 93.q2 p2 94.n7 p6 95.o6 p8 96.p7 q6 97.o8 p9 98.p10 o9 99.n9 n10 100.n8 o4 101.n3 s2 102.r3 q1 103.r1 p1 104.r2 s5 105.s4 s6 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c15 d16

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 f9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player White won this Go (weiqi, baduk) game.






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One point in the center is worth ten in the corner. (Anonymous)


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