Go (weiqi, baduk) - Game 53364

  
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Game result  (chess)


V. Perevozchikov, 2243
S. Gounant, 2227

1/2-1/2

See game 144045




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FICGS__GO__TOURNAMENT_KYU_III__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 April 25   8:30:3


[Event "FICGS__GO__TOURNAMENT_KYU_III__000017"]
[Site "FICGS"]
[Date "2011.03.02"]
[Round "1"]
[Black "Groves,Don"]
[White "Xu,Daniel"]
[Result "1-0"]
[Rating 1 "1994"]
[Rating 2 "2040"]

1.q16 c4 2.d16 r4 3.e4 h4 4.d7 e5 5.f5 d5 6.f6 f4 7.g4 f3 8.g3 e3 9.h5 f16 10.k16 f14 11.d14 d17 12.c17 e17 13.p3 p4 14.o4 p5 15.q3 r3 16.o5 o6 17.m3 n6 18.r10 r8 19.n17 c18 20.c11 r13 21.p10 p13 22.o12 n14 23.m12 o17 24.o16 n16 25.p17 o15 26.o18 m16 27.l17 c9 28.d9 c10 29.d10 b11 30.c12 b7 31.c8 b8 32.o13 p14 33.l14 r15 34.r16 s15 35.s16 s11 36.s10 r11 37.q11 q12 38.l6 l7 39.k7 k8 40.m7 l8 41.m6 j7 42.k6 k10 43.n9 k12 44.f12 h9 45.b12 b10 46.c16 b18 47.h12 m13 48.p6 o8 49.q4 q5 50.q6 r5 51.p8 o9 52.r6 o3 53.o2 p2 54.n3 q2 55.o3 n8 56.p9 s6 57.s7 s5 58.m8 r7 59.o7 s8 60.k13 k15 61.l12 j12 62.l9 k9 63.j13 h11 64.c6 b6 65.f13 g7 66.f7 m14 67.l10 l13 68.l15 m17 69.m18 j15 70.l16 j16 71.h13 g11 72.g8 h8 73.g9 g10 74.g2 j17 75.b17 n12 76.n11 l11 77.m11 k11 78.k18 j18 79.j19 h19 80.k19 g18 81.d1 d2 82.f2 e2 83.e1 c1 84.f1 c2 85.m15 p11 86.o11 q10 87.q9 r9 88.o14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 f16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner q4 : r4 p3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.


Player Black won this Go (weiqi, baduk) game.






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