Go (weiqi, baduk) - Game 52533

  
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Game result  (chess)


V. Perevozchikov, 2205
E. Senis, 1703

1-0

See game 129358




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FICGS__GO__TOURNAMENT_KYU_III__000016       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2011 September 10   9:42:9


[Event "FICGS__GO__TOURNAMENT_KYU_III__000016"]
[Site "FICGS"]
[Date "2011.02.08"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Brisson,Claude"]
[Result "1-0"]
[Rating 1 "2078"]
[Rating 2 "2089"]

1.q16 r4 2.d16 c5 3.d3 c7 4.g3 c3 5.c2 d2 6.e2 b2 7.d1 b3 8.p4 q6 9.r3 s3 10.q3 s2 11.m3 r14 12.r12 r17 13.r16 s16 14.s15 s17 15.r15 p17 16.q17 q18 17.r18 s18 18.p18 r19 19.o18 r10 20.c11 f17 21.h17 c14 22.d14 d13 23.e14 c17 24.d17 c16 25.c13 c15 26.f16 d15 27.e15 d18 28.r8 q8 29.r7 q7 30.r9 q10 31.s10 s11 32.t9 s12 33.s5 r5 34.s6 s4 35.s8 o17 36.n17 o16 37.q14 r13 38.q12 q13 39.p13 p14 40.s13 n16 41.s14 m17 42.q9 p9 43.p10 c12 44.b13 d12 45.b12 d11 46.c10 d10 47.c9 d9 48.c8 d8 49.d7 d6 50.e7 f8 51.b7 c6 52.f7 f5 53.h7 g8 54.g7 h5 55.h8 h9 56.j9 h10 57.j10 h11 58.o10 h15 59.e18 e17 60.e16 f18 61.c18 g16 62.d19 g17 63.g13 j4 64.k3 j3 65.j13 j11 66.l13 k12 67.k13 k10 68.k7 j8 69.k9 k8 70.l9 l8 71.j7 l7 72.k5 l6 73.k6 k4 74.l5 l4 75.m5 m4 76.n3 m9 77.l10 m10 78.l11 n7 79.n5 n4 80.o4 o6 81.o5 l3 82.r2 h13 83.h14 h12 84.g14 l12 85.m11 m12 86.n11 m13 87.j15 h16 88.o8 n8 89.n9 o2 90.l2 n2 91.m2 o3 92.o7 q4 93.p3 n6 94.k2 p5 95.j2 r6 96.s1 m8 97.m6 n10 98.o9 o11 99.o12 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q4 : r4 p4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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If White takes all four corners, Black should resign; if Black takes all four corners, Black should also resign. (David Kent)


Animated gif is worth one mega-word. (Unknown)








 
 


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