Go (weiqi, baduk) - Game 51863

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU_I__000033       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 March 10   23:40:56


[Event "FICGS__GO__TOURNAMENT_KYU_I__000033"]
[Site "FICGS"]
[Date "2011.01.13"]
[Round "1"]
[Black "Meier,Gilles"]
[White "Cook,Phil"]
[Result "1-0"]
[Rating 1 "1477"]
[Rating 2 "0832"]

1.q16 q5 2.d16 d13 3.f16 q14 4.r14 q12 5.q13 p13 6.r13 o16 7.p14 o14 8.p15 o15 9.d4 f4 10.e3 e5 11.d5 f3 12.o3 o4 13.p3 p4 14.q3 q4 15.r3 1-0

This go game has been lost on time   (started : 2011.01.13  20:11:14)



Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 d13

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach).
White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4.

Corner q16 : q16 q14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner d4 : d4 f4

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
Black typically responds at 6-4 or 3-10. Black 4-10 is played when Black finds play on the right side advantageous. Black 4-8 or 3-8 may be played when Black has support at top.

Corner q4 : q5 o3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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One point in the center is worth ten in the corner. (Anonymous)


Don't be discouraged. It's often the last key in the bunch that opens the lock. (Author unknown)








 
 
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