Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 January 14 22:19:15
[Rating 1 "0596"]
1.q16 k16 2.q4 k10 3.d4 d10 4.c17 d16 5.c16 d15 6.c15 d14 7.c14 d13 8.c6 c9 9.d8 f9 10.g16 g15 11.h16 j15 12.j17 h15 13.e17 f16 14.f17 e16 15.q10 1-0
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c17 d16
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of Black 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If Black plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). Black's knight's move reduces territory potential on the side it is played.
Corner q4 : q4 1-0
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
The weak player fears ko, the strong player seeks it. (Bill Taylor)
Establishing goals is all right if you don't let them deprive you of interesting detours. (Doug Larson)
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