Go (weiqi, baduk) - Game 5016

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Game result  (poker)

S. Legrand, 2296
S. Gounant, 2091


See game 138794

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FICGS__GO__TOURNAMENT_KYU__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2007 January 11   0:19:42

[Event "FICGS__GO__TOURNAMENT_KYU__000012"]
[Site "FICGS"]
[Date "2006.11.29"]
[Round "1"]
[Black "Brandibas,Jerome"]
[White "Delque,Michael"]
[Result "0-1"]
[Rating 1 "0050"]

1.e5 d16 2.e15 q4 3.p5 q15 4.p15 p16 5.o16 p17 6.r16 q16 7.r17 p14 8.o15 r15 9.s15 s14 10.t16 r13 11.q18 q8 12.q13 q12 13.p13 p12 14.o13 k4 15.q14 r14 16.q10 p10 17.p9 r10 18.p11 q11 19.o10 q9 20.p10 k6 21.l5 k5 22.c17 d17 23.e16 c15 24.d18 e18 25.c18 e17 26.c16 d15 27.f17 k17 28.k15 j11 29.k10 d12 30.d14 c14 31.e13 c12 32.n5 q5 33.q3 r3 34.p3 h9 35.g10 h10 36.h11 k8 37.k11 j10 38.g12 j12 39.q6 r6 40.q7 r7 41.p8 r8 42.r2 s3 43.q1 f3 44.e3 f4 45.f5 l3 46.m4 c6 47.c5 d8 48.d6 c7 49.f2 g2 50.e1 n17 51.o17 f18 52.g17 g18 53.h18 h17 54.h16 j17 55.j13 k12 56.k13 l12 57.l9 o18 58.p18 n18 59.o19 n16 60.n15 e10 61.f11 e11 62.e12 f8 63.h12 m7 64.f10 g9 65.f13 n2 66.n3 m2 67.o2 g5 68.e4 g3 69.g6 h6 70.g7 h7 71.f7 e7 72.e6 g8 73.f6 l8 74.m9 b5 75.c4 b4 76.d7 e8 77.b3 l16 78.l15 o12 79.n12 n13 80.o14 m12 81.n11 m15 82.m14 m16 83.m13 j16 84.j15 g16 85.f16 h15 86.g15 h16 87.h14 d13 88.e14 b16 89.b17 a15 90.a4 b6 91.a5 a6 92.a3 c9 93.a17 b19 94.d19 a18 95.b18 a19 96.c19 a19 97.s2 t2 98.p4 r4 99.s1 k9 100.m10 n19 101.t1 t3 102.s5 r5 103.g1 h1 104.f1 j2 105.n7 t14 106.t15 p19 107.q19 q17 108.o11 r12 109.m8 m6 110.l6 l7 111.l4 m3 112.o19 s17 113.s16 r18 114.a16 b15 115.f9 e9 116.l11 m11 117.l10 o1 118.p1 n1 119.o4 n6 120.o6 l13 121.l14 m5 122.n4 pass 0-1

Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 e15

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q4 : q4 p5

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner q16 : q15 p15

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d4 : e5 h9

Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.

Player White won this Go (weiqi, baduk) game.

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