Go (weiqi, baduk) - Game 5014

  
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Game result  (chess)


I. Cirulis, 2215
R. Rodriguez Perez, 2176

1-0

See game 144354




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FICGS__GO__TOURNAMENT_KYU__000012       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2007 March 29   7:19:23


[Event "FICGS__GO__TOURNAMENT_KYU__000012"]
[Site "FICGS"]
[Date "2006.11.29"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Delque,Michael"]
[Result "0-1"]
[Rating 1 "0900"]

1.q4 q16 2.d5 d17 3.c15 f16 4.c17 e3 5.g4 e5 6.e6 f5 7.e4 d4 8.c4 d3 9.c6 c3 10.f4 r10 11.r14 r15 12.q14 n16 13.d13 k17 14.r7 p10 15.q11 q10 16.o15 o16 17.p15 g3 18.n3 h4 19.k3 g5 20.d8 r3 21.r4 q3 22.p3 p2 23.o2 s4 24.s5 t3 25.f6 j5 26.g13 k10 27.m10 p11 28.p12 r12 29.q12 r11 30.k13 k8 31.g10 g8 32.g6 h5 33.n8 p4 34.p5 o4 35.n5 n4 36.l4 o3 37.k6 j6 38.h7 j7 39.h8 s8 40.s7 s13 41.s14 s15 42.t14 t13 43.r13 s12 44.p8 r8 45.m15 j12 46.j13 f14 47.f13 m16 48.h16 h17 49.j16 j17 50.k16 l16 51.l15 n15 52.n14 m12 53.l12 n11 54.j11 k11 55.k12 j10 56.h11 o5 57.p6 o6 58.o7 r5 59.q5 t5 60.r6 m3 61.n6 l2 62.m4 h9 63.g9 b4 64.d16 e17 65.c5 b5 66.b6 t15 67.p3 r2 68.o13 k5 69.l6 k2 70.l11 j3 71.m13 c18 72.b17 b18 73.l8 j8 74.p16 p17 75.o10 o11 76.n12 t7 77.p1 n10 78.m11 n9 79.o9 m9 80.l9 m8 81.m7 g16 82.g15 f15 83.e14 h15 84.k15 g14 85.q15 r17 86.j14 a17 87.a16 a18 88.b16 q2 89.q8 q9 90.l5 h14 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d5 e3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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