Go (weiqi, baduk) - Game 49842

  
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Game result  (chess)


I. Cirulis, 2214
S. Osipov, 2282

1/2-1/2

See game 145064




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FICGS__GO__TOURNAMENT_KYU_II__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 November 24   3:11:53


[Event "FICGS__GO__TOURNAMENT_KYU_II__000030"]
[Site "FICGS"]
[Date "2010.11.08"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Zeckarias,Simon"]
[Result "0-1"]
[Rating 1 "2075"]
[Rating 2 "2024"]

1.q16 d17 2.r4 d4 3.p3 o17 4.q14 k16 5.c6 f3 6.c14 d15 7.d14 c15 8.e14 d10 9.b4 f16 10.d8 d12 11.k3 c3 12.r10 p5 13.o4 r5 14.s4 r8 15.b11 b10 16.c11 c10 17.d11 e11 18.e12 f12 19.e13 e10 20.g14 b8 21.e6 b6 22.c5 b13 23.c13 b14 24.g13 h10 25.j12 k10 26.g11 g10 27.f11 f10 28.g6 k5 29.h4 l3 30.k4 l4 31.l5 k6 32.m5 h5 33.g5 g4 34.f4 g3 35.e4 e3 36.d5 c7 37.d7 f7 38.g8 h6 39.f6 k2 40.h16 r17 41.q17 q18 42.p18 s18 43.q19 r18 44.p17 s14 45.m16 m17 46.n17 n16 47.n18 m18 48.o16 h15 49.g15 g16 50.j15 h17 51.j16 j17 52.n15 r13 53.p10 p8 54.s15 r15 55.r14 s16 56.s13 t15 57.r12 k15 58.j14 n2 59.n9 n8 60.m9 o9 61.o10 m8 62.p9 o8 63.l9 p2 64.q2 o3 65.n3 o2 66.p4 n5 67.n4 l11 68.j8 l7 69.c8 b12 70.c12 a11 71.m12 m11 72.n11 m14 73.l15 k14 74.l14 j13 75.h14 l13 76.m13 l16 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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Do not make moves that strengthen your opponent ! (Anonymous)


For a mechanic, you seem to do an excessive amount of thinking. (C-3PO in Star Wars ep.2)








 
 
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