Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2011 January 14 11:3:18
[Rating 1 "1993"]
[Rating 2 "1656"]
1.q16 c4 2.q4 d17 3.e4 d3 4.e3 d7 5.j3 c14 6.j17 r6 7.o4 q10 8.r12 r11 9.q12 e11 10.s4 s5 11.r8 q7 12.q9 p9 13.r10 s10 14.s9 r9 15.d16 c16 16.r10 q11 17.s11 t10 18.t11 r9 19.c17 d15 20.r10 p15 21.t9 p12 22.p8 q8 23.r9 p10 24.o8 o7 25.n8 p13 26.o11 o10 27.n11 n10 28.r14 p16 29.q17 m10 30.n7 k9 31.e16 c18 32.b17 1-0
This go game has been lost on time (started : 2010.11.08 4:43:14)
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : c4 e4
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.
Corner q4 : q4 r6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Don't make dango's. (Anonymous)
Memory is a way of holding onto the things you love, the things you are, the things you never want to lose. (from the television show: The Wonder Years)
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