Go (weiqi, baduk) - Game 48791

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU_II__000027       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 November 30   19:55:54


[Event "FICGS__GO__TOURNAMENT_KYU_II__000027"]
[Site "FICGS"]
[Date "2010.10.09"]
[Round "1"]
[Black "Bizet,Patrick"]
[White "Praz,Sylvain"]
[Result "0-1"]
[Rating 1 "1439"]
[Rating 2 "1700"]

1.q5 q16 2.e4 d16 3.c14 f17 4.r14 o16 5.r16 r17 6.s16 q15 7.q14 p14 8.q12 p13 9.k16 c15 10.d14 d11 11.f14 g15 12.m17 f11 13.g13 d6 14.h17 j14 15.j13 k14 16.h14 h15 17.e13 h12 18.h13 j16 19.j17 c4 20.h4 k4 21.f6 k6 22.k12 q3 23.p3 p2 24.p4 o3 25.o4 n3 26.q9 n4 27.n5 r4 28.r5 d3 29.e3 j3 30.h3 j2 31.h2 d2 32.e2 d8 33.h6 r9 34.q10 r7 35.p7 q8 36.p8 s6 37.s5 s8 38.s10 r10 39.r11 s9 40.s11 q7 41.o17 p17 42.o18 b15 43.m12 m14 44.o12 b12 45.l8 p12 46.p11 o11 47.n12 l13 48.l12 j10 49.k10 g18 50.h18 m5 51.n6 m6 52.m7 p18 53.n16 o15 54.f8 s3 55.s17 r18 56.k7 b14 57.j9 h9 58.h10 g10 59.j11 f9 60.h8 s18 61.c12 c11 62.e8 d9 63.d5 c5 64.e9 e10 65.g9 c13 66.d12 t17 67.r15 t5 68.g11 f10 69.g12 g17 70.e15 e16 71.e7 e5 72.d4 e6 73.f5 d7 74.q4 q2 75.m15 l15 76.l16 n15 77.m16 e1 78.f1 d1 79.g1 o19 80.n19 p19 81.m18 j6 82.j7 s4 83.j1 k2 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : e4 d6

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q5 q3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player White won this Go (weiqi, baduk) game.






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