Go (weiqi, baduk) - Game 48672

  
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Game result  (chess)


T. Mirra, 2000
I. Ambos, 2160

1-0

See game 125430




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FICGS__GO__TOURNAMENT_KYU_I__000031       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 October 15   18:5:36


[Event "FICGS__GO__TOURNAMENT_KYU_I__000031"]
[Site "FICGS"]
[Date "2010.10.04"]
[Round "1"]
[Black "Meier,Gilles"]
[White "Mazo,Vasiliy"]
[Result "0-1"]
[Rating 1 "1368"]
[Rating 2 "1100"]

1.q16 d4 2.q4 d17 3.f3 o17 4.p17 o16 5.r13 k16 6.c3 c4 7.d3 e4 8.e3 d9 9.c15 c13 10.e15 f16 11.b17 c18 12.d16 e18 13.c17 e16 14.d14 o3 15.p3 o4 16.r7 k3 17.d13 c12 18.p10 r10 19.r11 s11 20.s12 q11 21.r12 r8 22.q8 q10 23.r9 s8 24.s9 s7 25.q7 s10 26.t8 q9 27.s6 t9 28.p9 r15 29.q15 r17 30.r16 p18 31.q18 q17 32.r18 p16 33.s17 p17 34.g5 f5 35.f4 g6 36.f6 e5 37.h6 g7 38.h5 g9 39.m2 o2 40.k2 l3 41.l2 j3 42.h3 j2 43.m3 m4 44.l4 k4 45.l5 k5 46.k6 l6 47.m5 n4 48.m6 l7 49.j5 r3 50.p2 q5 51.r5 p6 52.p4 p5 53.r4 m7 54.j1 h2 55.g2 n6 56.h1 n5 57.o13 g14 58.o11 n14 59.n13 m13 60.m12 l13 61.o14 n15 62.f15 g15 63.l12 k13 64.k12 j13 65.m9 e11 66.j9 p15 67.q14 p1 68.q1 o1 69.q2 q19 70.s18 j12 71.j11 h11 72.h10 g10 73.b4 b5 74.b3 a5 75.t11 t7 76.t6 h9 77.j10 b14 78.b15 b18 79.c14 b13 80.f14 f13 81.e13 f12 82.h8 g8 83.k8 n8 84.n9 k7 85.j7 h7 86.j8 p12 87.o12 o8 88.p8 o9 89.o10 a4 90.a3 a17 91.a16 a18 92.m8 p7 93.d12 d11 94.p19 o19 95.r19 p19 96.j4 m1 97.q12 p11 98.n2 n1 99.p13 a14 100.k1 q6 101.r6 a15 102.b16 o15 103.l8 t10 104.t12 e12 105.e6 d6 106.c5 d5 107.c6 d7 108.b6 c7 109.a6 b8 110.a8 a9 111.b9 a7 112.b7 c8 113.a8 b10 114.a10 b11 115.e7 c9 116.a9 a11 117.a7 j6 118.o7 n7 119.k6 g3 120.g4 j6 121.o6 o5 122.k6 a5 123.b5 j6 124.h12 g11 125.k6 l1 126.j6 n3 127.g1 p14 128.pass pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)


Any activity becomes creative when the doer cares about doing it right or doing it better. (John Updike)








 
 


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