Go (weiqi, baduk) - Game 47578

  
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Game result  (chess)


A. Marciz, 2365
L. Fric, 2277

1/2-1/2

See game 125191




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FICGS__GO__WORLD_CHAMPIONSHIP__000005       See crosstable
(type : rated knockout,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2011 February 19   15:44:54


[Event "FICGS__GO__WORLD_CHAMPIONSHIP__000005"]
[Site "FICGS"]
[Date "2010.09.01"]
[Round "3"]
[Black "von Erichsen,Svante Carl"]
[White "Drouot,Olivier"]
[Result "1-0"]
[Rating 1 "2630"]
[Rating 2 "2531"]

1.q16 d4 2.r4 e16 3.p3 o4 4.o3 r5 5.q5 q6 6.q4 r7 7.r10 n7 8.c16 d13 9.c6 d7 10.d6 e6 11.e7 c7 12.b7 b8 13.b5 a7 14.b6 c9 15.e8 d9 16.f6 e5 17.c3 d3 18.c2 d2 19.d1 e1 20.c1 g4 21.g7 k4 22.f10 c14 23.e18 d17 24.j17 o17 25.p17 o16 26.q14 l17 27.f16 d18 28.k15 n13 29.q12 f15 30.g16 r17 31.q17 r15 32.r16 q15 33.p15 r14 34.q13 p16 35.s16 p14 36.o15 n15 37.o14 o13 38.p13 g15 39.h15 h14 40.j15 n14 41.p14 k13 42.f18 g13 43.e11 e9 44.f9 d11 45.j6 m3 46.l4 l3 47.j4 k5 48.h4 g5 49.h6 f2 50.n4 m4 51.n5 n3 52.m6 k6 53.k7 l7 54.l6 m7 55.o5 k8 56.j7 j2 57.h2 j3 58.h3 l5 59.g1 f5 60.j9 h18 61.e17 d16 62.j18 k10 63.j10 f1 64.e3 p10 65.q11 o11 66.k9 l9 67.k11 d19 68.h17 l10 69.h11 r9 70.s9 s8 71.q9 q8 72.r8 p9 73.r9 f3 74.e4 g6 75.h8 1-0



Thibault de Vassal
Many mysterious moves, interesting game!


Here are the names of the openings (joseki) played in the four corners :

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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The carpenter's square becomes ko. (Anonymous)


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