Go (weiqi, baduk) - Game 46273

  
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Game result  (chess)


A. Chronopoulos, 2265
S. Pech, 2060

1/2-1/2

See game 143418




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FICGS__GO__TOURNAMENT_KYU_I__000030       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2011 April 28   1:41:5


[Event "FICGS__GO__TOURNAMENT_KYU_I__000030"]
[Site "FICGS"]
[Date "2010.07.19"]
[Round "1"]
[Black "Cook,Phil"]
[White "Schuett,Wilhelm"]
[Result "1-0"]
[Rating 1 "0687"]
[Rating 2 "0939"]

1.q16 d17 2.p4 d3 3.g3 k4 4.e4 d4 5.f16 d15 6.d13 e14 7.e12 o17 8.p13 q10 9.o10 q8 10.o8 q6 11.o6 r4 12.m4 k6 13.k10 h17 14.h16 k17 15.k16 d6 16.e6 e5 17.f5 d5 18.d8 f6 19.e7 g5 20.f4 h6 21.j7 g4 22.f3 h3 23.f7 g6 24.g7 g2 25.j6 j5 26.h7 g14 27.h14 g12 28.h12 f11 29.d11 o15 30.o13 q15 31.m15 n14 32.f13 g13 33.f14 g15 34.g16 f15 35.e16 e15 36.d16 j16 37.j15 j17 38.l16 c15 39.m13 c16 40.h15 r15 41.n16 o16 42.g10 e10 43.c10 l7 44.l5 k5 45.g11 f12 46.e13 m8 47.m10 q12 48.p12 n13 49.n10 n12 50.l12 p11 51.p10 o11 52.n11 m17 53.m16 l17 54.k8 l4 55.m9 o2 56.n8 m3 57.o12 q11 58.n15 o14 59.l8 m7 60.k7 n4 61.q13 o5 62.n7 m5 63.p5 p6 64.n6 n5 65.d7 c7 66.p9 q9 67.c8 b7 68.b8 m14 69.l14 h13 70.j12 e17 71.j13 c13 72.c12 b13 73.b12 f17 74.p7 q7 75.r14 r16 76.r12 r11 77.s12 s11 78.a7 b6 79.a6 a5 80.a8 b5 81.t11 s14 82.s13 s15 83.s10 n17 84.r10 g17 85.s9 k15 86.j14 l15 87.k14 m12 88.l13 m11 89.l11 d9 90.c9 e11 91.d10 e9 92.g9 f8 93.g8 d14 94.t14 d12 95.f2 h2 96.d2 c2 97.e2 d1 98.g1 h1 99.r7 s7 100.r6 s6 101.r5 s5 102.q5 q14 103.r13 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 g3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d17 f16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner q4 : p4 q8

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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Strike at the waist of the knight's move. (Anonymous)


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