Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 July 28 9:47:13
[Rating 1 "1099"]
[Rating 2 "1100"]
1.r16 c16 2.e16 h16 3.c17 d16 4.d17 d14 5.g16 h17 6.m17 p17 7.m15 r17 8.s17 q16 9.r18 q17 10.r15 q15 11.r14 s18 12.t18 q18 13.s19 o14 14.m13 n18 15.m18 h15 16.f14 h13 17.j14 h14 18.f12 d12 19.f10 h11 20.d10 c11 0-1
This go game has been lost on time (started : 2010.05.08 21:18:6)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c16 e16
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Attach to the strongest stone in a pincer. (Anonymous)
Excelling at chess has long been considered a symbol of more general intelligence. That is an incorrect assumption in my view, as pleasant as it might be. But for the purposes of argument and investigation, chess is, in Russkin-Gutman's words, 'an unparalleled laboratory, since both the learning process and the degree of ability obtained can be objectified and quantified, providing an excellent comparative framework on which to use rigorous analytical techniques.' (The Chess Master and the Computer, by Garry Kasparov - 2010)
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