Go (weiqi, baduk) - Game 4208

  
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Game result  (chess)


I. Ambos, 2249
J. Pech, 2088

1/2-1/2

See game 143382




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FICGS__GO__TOURNAMENT_KYU__000009       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2006 December 18   19:3:8


[Event "FICGS__GO__TOURNAMENT_KYU__000009"]
[Site "FICGS"]
[Date "2006.10.29"]
[Round "1"]
[Black "Nandor,George"]
[White "Brandibas,Jerome"]
[Result "1-0"]
[Rating 1 "0100"]
[Rating 2 "0084"]

1.r16 e16 2.q3 e4 3.r10 e10 4.p17 o16 5.p16 p15 6.q16 q15 7.r15 r13 8.r6 r8 9.n3 l3 10.q8 q9 11.p8 q10 12.r7 r9 13.n17 o17 14.o18 n16 15.q18 s10 16.m17 l17 17.m18 l18 18.j3 n5 19.l2 k3 20.k2 j4 21.h3 g3 22.h4 h5 23.g4 k5 24.m3 m4 25.o5 o4 26.o3 p5 27.o6 p3 28.p2 p4 29.o7 q4 30.r4 r3 31.q2 r5 32.s4 n4 33.s5 q5 34.r2 n8 35.m7 n7 36.c4 f3 37.d3 o8 38.c8 p9 39.g5 n6 40.c16 p7 41.q7 p6 42.s6 m19 43.n19 l19 44.d17 m16 45.n18 f5 46.g6 f6 47.g2 f2 48.h2 r14 49.h6 j5 50.e8 d7 51.c6 d6 52.d8 c7 53.b7 c5 54.b6 d4 55.c2 b4 56.c3 b5 57.b3 a3 58.a2 a4 59.e2 e1 60.d1 f1 61.b1 l7 62.f7 e7 63.e5 e3 64.d2 f4 65.g8 f9 66.f8 g1 67.f17 b9 68.b8 h7 69.h8 j7 70.j8 g7 71.d5 e6 72.a6 h1 73.j1 j6 74.j2 s15 75.s16 t14 76.j17 k16 77.j16 g16 78.g17 e17 79.e18 p19 80.p18 h16 81.h17 f15 82.c13 c14 83.c15 d14 84.b14 d15 85.d13 e13 86.d11 d10 87.j11 d12 88.c12 e12 89.j14 j15 90.j13 j10 91.h10 c11 92.b11 e11 93.k10 m8 94.j9 h12 95.j12 h14 96.k15 h15 97.l15 l16 98.m10 l9 99.l10 n10 100.n11 o10 101.o11 p11 102.n14 o14 103.o13 o12 104.n12 p12 105.g11 g12 106.c10 h11 107.f10 c9 108.b10 d9 109.e9 m15 110.m14 n15 111.p13 p14 112.k18 q13 113.n13 k19 114.j19 o15 115.k17 q14 116.s8 l13 117.l14 l12 118.m11 f11 119.g10 h13 120.m9 n9 121.k9 l8 122.a5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : e4 j3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)


Man with more than one clock never knows what time it is. (Chinese thought)








 
 
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