Go (weiqi, baduk) - Game 41564

  
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L. Fric, 2051
J. Huang, 2012

0-1

See game 135688




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FICGS__GO__TOURNAMENT_KYU_II__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 April 23   16:6:40


[Event "FICGS__GO__TOURNAMENT_KYU_II__000020"]
[Site "FICGS"]
[Date "2010.04.02"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "2044"]
[Rating 2 "1598"]

1.q16 d17 2.d4 r3 3.d15 c15 4.c14 c16 5.q4 r4 6.q5 p2 7.n4 d14 8.c13 e14 9.c10 o17 10.k17 q14 11.g17 f3 12.d6 d2 13.h3 g3 14.h4 c3 15.g5 r17 16.p15 q17 17.p14 q13 18.r16 n15 19.o16 n16 20.p17 p18 21.o18 n17 22.q18 p16 23.q3 p17 24.q2 q7 25.q15 s6 26.r11 p11 27.p13 q12 28.s13 s14 29.s15 s12 30.t14 r12 31.r14 n7 32.e16 e15 33.e17 d16 34.f12 e12 35.e11 d12 36.c12 d11 37.d10 r2 38.q1 b5 39.b6 c5 40.c6 s17 41.n13 n11 42.o10 o11 43.n10 m10 44.m9 m11 45.n8 o7 46.q9 k5 47.r7 r6 48.q6 q8 49.r8 r9 50.r10 p9 51.s9 p10 52.s11 t12 53.s7 s16 54.n14 l13 55.l14 l15 56.k14 f8 57.l9 j16 58.j17 m14 59.m13 m15 60.o15 k10 61.k7 l7 62.k8 h6 63.j10 j11 64.j9 g10 65.h11 j12 66.l6 m6 67.k6 l5 68.j5 j6 69.m5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 d15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r3 q4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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The strong player plays straight, the weak diagonally. (Anonymous)


For a mechanic, you seem to do an excessive amount of thinking. (C-3PO in Star Wars ep.2)








 
 
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