Go (weiqi, baduk) - Game 41397

  
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H. Kruse, 2273
Y. Aahlad, 2307

1-0

See game 144101




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FICGS__GO__TOURNAMENT_KYU_II__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 June 5   16:35:58


[Event "FICGS__GO__TOURNAMENT_KYU_II__000019"]
[Site "FICGS"]
[Date "2010.03.28"]
[Round "1"]
[Black "Lehnhoff,Heinz-Georg"]
[White "Tong,Xiao"]
[Result "0-1"]
[Rating 1 "1331"]
[Rating 2 "1100"]

1.q16 d4 2.q3 d16 3.f3 c6 4.k4 r6 5.r4 q10 6.r12 p6 7.n4 k17 8.c14 f16 9.b16 c17 10.c11 o17 11.p17 o16 12.r14 q13 13.r13 q15 14.r15 r17 15.q12 p18 16.p15 o10 17.c3 d3 18.f5 c4 19.c8 g4 20.f4 k3 21.l3 j4 22.h5 j2 23.j5 l2 24.k5 m3 25.n3 l4 26.l5 m4 27.g5 d12 28.c12 d14 29.m5 n2 30.c2 d2 31.e2 d1 32.b7 n14 33.o12 n12 34.o2 c13 35.b13 d13 36.c15 b14 37.b12 e10 38.l16 k16 39.l15 l13 40.h11 h13 41.k15 j13 42.l17 n18 43.h9 s10 44.s5 s6 45.n11 m12 46.m9 o1 47.p2 b17 48.m7 n8 49.m8 s16 50.s15 b6 51.a6 a5 52.t6 t7 53.t5 s8 54.f11 d11 55.e8 b9 56.d9 a7 57.d15 e15 58.b15 f9 59.f8 g9 60.g8 h10 61.j10 g10 62.l11 j9 63.h15 l18 64.j16 k18 65.g14 j11 66.h8 k10 67.h17 g16 68.n15 o15 69.p16 p14 70.q14 r16 71.m11 n6 72.n7 o7 73.q11 r10 74.o13 o14 75.k12 k13 76.n13 m13 77.o11 n9 78.d10 j12 79.e11 f13 80.g13 g11 81.g12 f12 82.e9 e12 83.s11 a16 84.q17 q18 85.q15 t16 86.e1 g2 87.h3 h2 88.e17 e16 89.b3 e6 90.b8 a8 91.b10 r5 92.s3 p4 93.e5 d5 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : q3 r6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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