Go (weiqi, baduk) - Game 41084

  
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Game result  (chess)


C. Javier, 2263
S. Osipov, 2251

1/2-1/2

See game 144282




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FICGS__GO__TOURNAMENT_KYU__000101       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2010 August 14   19:38:38


[Event "FICGS__GO__TOURNAMENT_KYU__000101"]
[Site "FICGS"]
[Date "2010.03.23"]
[Round "1"]
[Black "Shaw,Pete"]
[White "Kehayov,Yulian"]
[Result "0-1"]
[Rating 1 "0000"]
[Rating 2 "0321"]

1.e16 r5 2.e4 q16 3.k10 c16 4.e18 c18 5.d10 p4 6.k4 o17 7.q10 o13 8.k16 l17 9.k17 q12 10.n13 o14 11.n14 n15 12.m15 n16 13.o12 p12 14.p11 d4 15.d5 c4 16.c5 b5 17.c6 e3 18.f4 f3 19.o11 r11 20.l16 m17 21.m16 c14 22.h14 d12 23.e12 d13 24.f14 c11 25.d11 c10 26.c9 n5 27.d8 q7 28.b8 o8 29.o9 m8 30.m9 l8 31.n8 n7 32.n9 m7 33.h2 m3 34.h4 l5 35.k5 k6 36.l4 m4 37.p8 o7 38.k8 k7 39.j7 j6 40.f19 j8 41.k9 h7 42.q8 r8 43.p7 p6 44.r16 r15 45.q15 r17 46.s16 q14 47.p15 s15 48.r14 s14 49.q17 s17 50.p16 t16 51.q16 r13 52.p18 o18 53.r18 s18 54.s19 t17 55.q19 o15 56.o19 n19 57.o16 p14 58.t18 t15 59.l18 m18 60.l19 m19 61.r9 r7 62.s10 k18 63.t9 t8 64.s8 s7 65.s9 t7 66.d17 c17 67.d15 c15 68.g3 f2 69.g2 f1 70.g1 d3 71.e6 g9 72.j11 f10 73.f11 g11 74.g12 h11 75.h12 h10 76.j10 j9 77.j5 g6 78.f7 g7 79.f6 g8 80.g5 s11 81.e8 e10 82.e11 k2 83.l3 l2 84.m2 n2 85.b7 j18 86.j17 h18 87.h17 g18 88.f18 g19 89.g17 d18 90.f17 b10 91.a9 a10 92.j2 k3 93.j3 m1 94.d14 b4 95.b6 a6 96.a7 a5 97.q4 q3 98.r4 q5 99.s4 r3 100.s3 s2 101.j1 k1 102.e13 b12 103.f9 s5 104.l12 d19 105.e9 g10 106.l9 b9 107.a8 t11 108.r10 q11 109.p10 p17 110.n17 q18 111.n18 p19 112.m18 n19 113.l17 d16 114.e17 h6 115.h5 pass 116.e19 pass 117.m19 o19 118.e15 pass 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : e4 d4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player White won this Go (weiqi, baduk) game.






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