Go (weiqi, baduk) - Game 40008

  
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G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU_III__000007       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 March 27   1:27:49


[Event "FICGS__GO__TOURNAMENT_KYU_III__000007"]
[Site "FICGS"]
[Date "2010.02.05"]
[Round "1"]
[Black "Drouot,Olivier"]
[White "Simon,Mickael"]
[Result "1-0"]
[Rating 1 "2509"]
[Rating 2 "1615"]

1.q16 d4 2.p4 r4 3.q7 d16 4.f3 c6 5.k4 p5 6.q5 q4 7.p3 r5 8.q6 o5 9.s6 r2 10.n3 m4 11.m3 n7 12.r10 o17 13.q14 q18 14.r17 r18 15.m17 s17 16.s16 q17 17.r16 p16 18.p15 o15 19.o14 n15 20.n14 m15 21.j17 m14 22.n12 p10 23.o8 p13 24.p14 m9 25.n10 n9 26.o9 o10 27.m10 l9 28.o7 m7 29.m13 l13 30.l12 k13 31.f17 m11 32.n11 k12 33.c14 f16 34.g16 e17 35.f15 e16 36.g17 d14 37.d13 e14 38.c15 c16 39.c11 c9 40.e11 e9 41.c3 d3 42.c4 c5 43.d2 e2 44.c2 e3 45.f2 e1 46.b4 f4 47.h3 h4 48.g4 g5 49.g3 h5 50.f5 e4 51.j3 k5 52.l4 l5 53.g11 g9 54.b16 b17 55.b15 f14 56.g14 g13 57.h13 f12 58.f11 h14 59.g15 h12 60.j11 j12 61.h9 h8 62.q2 q3 63.p2 s3 64.s5 s4 65.b9 b8 66.b10 c8 67.n18 o18 68.j8 j9 69.h10 g8 70.k9 k8 71.j10 j7 72.s18 s19 73.t17 l11 74.a17 b18 75.b5 b6 76.n4 n5 77.m5 m6 78.k7 j9 79.g12 j13 80.j8 l8 81.j6 h7 82.j5 j4 83.l6 m4 84.q1 m5 85.s1 r1 86.s2 m12 87.n13 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d16 j17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.


Player Black won this Go (weiqi, baduk) game.






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Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)


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