Go (weiqi, baduk) - Game 39568

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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Go, Weiqi, Baduk

                                          
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FICGS__GO__TOURNAMENT_KYU_II__000017       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 August 2   13:36:54


[Event "FICGS__GO__TOURNAMENT_KYU_II__000017"]
[Site "FICGS"]
[Date "2010.01.21"]
[Round "1"]
[Black "Koslowski,Volker"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "1183"]
[Rating 2 "1388"]

1.p16 d17 2.p3 d4 3.c6 f3 4.d10 r4 5.l3 q5 6.o5 r9 7.c13 r16 8.r14 q17 9.j17 g17 10.p7 o6 11.n6 p6 12.o7 n7 13.m7 n8 14.n9 o8 15.m8 n5 16.m6 o4 17.q9 p8 18.r8 q7 19.k14 b4 20.p17 q15 21.r10 s9 22.f6 c15 23.p14 m17 24.l17 k16 25.l16 k17 26.k18 j16 27.h16 h17 28.j18 h15 29.g16 j15 30.f17 f16 31.g15 g14 32.f15 f14 33.e15 e16 34.d14 f18 35.h14 j14 36.h13 j13 37.h10 e13 38.e14 f13 39.h12 g11 40.j12 e11 41.k13 j3 42.c11 l4 43.m4 k4 44.m5 n4 45.q18 r18 46.s10 s8 47.n3 o3 48.o2 p4 49.g5 c8 50.d8 d6 51.d7 c7 52.d5 c5 53.b6 e5 54.q16 r17 55.r15 p18 56.c9 b5 57.o18 q19 58.h2 h3 59.e6 a6 60.d5 b7 61.q2 q8 62.d6 j6 63.p10 j8 64.h8 j9 65.h9 k10 66.k2 j2 67.m10 l11 68.r3 j11 69.h11 m12 70.e4 e3 71.m11 l12 72.m2 n12 73.m18 s3 74.s2 s4 75.b14 b15 76.d16 e17 77.c16 b16 78.s16 s17 79.t17 s15 80.s14 t16 81.d15 c17 82.h7 j7 83.k9 j10 84.j1 g2 85.d3 f4 86.j5 h5 87.h4 h6 88.k5 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q4 : p3 r4

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Corner d16 : d17 c13

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q16 : p16 r16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.


Player Black won this Go (weiqi, baduk) game.






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Keep sente in the opening. A premature attack loses sente. (Anonymous)


Art disturbs, science reassures. (Georges Braque, Le Jour et la Nuit)








 
 
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