Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2006 December 20 20:45:53
1.d16 r4 2.q4 r3 3.r5 q3 4.p3 p5 5.s6 q5 6.p4 o4 7.o3 o5 8.n2 s5 9.s4 r6 10.t5 r5 11.q2 s3 12.k10 t3 13.q10 d3 14.m1 c5 15.t6 s7 16.t7 t8 17.s10 r8 18.o10 k4 19.t9 t4 20.m10 q17 21.h10 d10 22.n4 m3 23.m4 l4 24.m5 k16 25.f12 r15 26.e14 r11 27.r10 p11 28.p10 m6 29.l3 k3 30.l2 o8 31.n3 n11 32.n10 f10 33.g11 f17 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner q4 : r4 q4
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Go is essentially a form of harmony. Go in the 21st century will have to be go of the 'harmony of the six points - the four quarters, the above and the below.' As in life we will need to view the whole rather than the part. Japanese go has focused too heavily on the local (joseki) rather than the whole for 300 years. The reason the Chinese and Koreans are overtaking the Japanese is that they are closer to achieve this whole-board view. (Go Seigen, 9p, 1994)
He who defends everything defends nothing. (Frederick the Great)
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