Go (weiqi, baduk) - Game 39050

  
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Game result  (chess)


I. Cirulis, 2214
S. Osipov, 2282

1/2-1/2

See game 145064




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FICGS__GO__TOURNAMENT_KYU_I__000024       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2010 February 17   18:25:17


[Event "FICGS__GO__TOURNAMENT_KYU_I__000024"]
[Site "FICGS"]
[Date "2010.01.03"]
[Round "1"]
[Black "Pan,Jerry"]
[White "Praz,Sylvain"]
[Result "1-0"]
[Rating 1 "0900"]
[Rating 2 "1379"]

1.d4 c15 2.q16 q4 3.r6 o3 4.k16 q8 5.p6 r14 6.s8 r10 7.s4 r3 8.r9 o17 9.p15 r17 10.q17 r16 11.r18 c6 12.g3 d10 13.d17 e16 14.f17 e17 15.e18 f16 16.g17 g16 17.h16 h17 18.f18 j16 19.h15 j15 20.h14 j17 21.d16 e14 22.d15 g14 23.d14 g13 24.h13 k13 25.g12 e13 26.l17 h12 27.j12 h11 28.j13 k14 29.k12 m13 30.l12 m14 31.n16 p18 32.q18 o16 33.o15 n15 34.n17 n18 35.m15 m17 36.m16 l18 37.m18 m19 38.k18 m17 39.k17 n14 40.m18 k19 41.l19 m12 42.j19 l11 43.k10 k11 44.j11 h10 45.j10 p13 46.h9 f11 47.g9 f10 48.k4 g5 49.l9 m10 50.e6 e5 51.d5 d6 52.e4 f5 53.f7 h3 54.g4 f4 55.f3 h5 56.k6 j8 57.h7 j6 58.j7 h4 59.b4 k2 60.l3 m2 61.l2 l1 62.j2 h2 63.k3 j1 64.k1 e3 65.e2 k2 66.d7 j3 67.c7 q9 68.s10 s11 69.r11 q10 70.r12 r13 71.s12 q12 72.r15 s15 73.q15 s16 74.m3 n2 75.m9 n10 76.s3 c13 77.d13 d12 78.c14 b13 79.b14 b12 80.r2 q2 81.r4 q3 82.m6 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : c15 d17

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.


Player Black won this Go (weiqi, baduk) game.






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