Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2010 January 17 10:36:38
[Rating 2 "0302"]
1.q17 d4 2.c16 q4 3.r15 f17 4.e17 f16 5.c13 k17 6.r12 k4 7.n17 r6 8.r9 c10 9.f13 k15 10.j13 c6 11.e16 p3 12.l16 k16 13.l15 k14 14.k13 l14 15.l13 m14 16.m13 l17 17.m16 n18 18.o18 m18 19.o16 o14 20.n13 n14 21.p14 p15 22.o15 p13 23.q14 o13 24.p16 k7 25.o11 f10 26.e4 d3 27.e3 g3 28.e5 e7 29.f6 g8 30.f7 f8 31.k8 j7 32.j10 l8 33.k9 q8 34.r8 q7 35.r7 s6 36.o8 o7 37.n7 n8 38.m8 m7 39.n9 n6 40.n8 o6 41.l9 l7 42.h15 e18 43.d18 f18 44.f15 g15 45.g14 g16 46.h16 h17 47.c11 b10 48.j3 h4 49.j4 j5 50.k3 l4 51.l3 m2 52.m3 n2 53.h3 g4 54.f11 e15 55.f14 c18 56.d17 d19 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c16 f17
Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..
Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
On the third line, four die, six live. (Anonymous)
As a goal marker shodan is important. As a destination it is a poor place to stop. (Thomas Tamayo)
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