Go (weiqi, baduk) - Game 3800

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU__000006       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2006 November 2   7:36:43


[Event "FICGS__GO__TOURNAMENT_KYU__000006"]
[Site "FICGS"]
[Date "2006.10.07"]
[Round "1"]
[Black "Vorobev,Pavel"]
[White "Groves,Don"]
[Result "1-0"]
[Rating 1 "0272"]

1.q16 d4 2.q4 c16 3.q10 d10 4.e17 k4 5.d15 k16 6.c15 d13 7.f3 e3 8.b16 f4 9.c6 c5 10.b5 b4 11.d5 c4 12.e5 e4 13.h17 n16 14.q14 j17 15.h16 o17 16.m3 h4 17.e8 d8 18.e7 e9 19.b8 c7 20.b6 b7 21.a7 d7 22.d6 b9 23.g7 f5 24.g8 f6 25.c9 c10 26.e6 g4 27.b10 b11 28.a9 a11 29.d9 a10 30.e10 b9 31.f9 a8 32.c8 a9 33.p18 o18 34.p17 h18 35.d12 c12 36.d11 c11 37.f12 c14 38.o4 k7 39.r7 g3 40.r5 f14 41.g18 h19 42.g19 k18 43.o13 j14 44.k2 j3 45.m7 g6 46.m13 l14 47.l10 j6 48.e13 d14 49.e14 b14 50.l5 k5 51.h14 p16 52.r17 p15 53.q15 p19 54.q19 o19 55.q18 g13 56.h13 h12 57.j12 j11 58.k12 k10 59.j9 k9 60.h11 h10 61.g11 j10 62.j2 h2 63.j15 k15 64.a4 a3 65.a5 g15 66.h15 g17 67.g16 l8 68.m10 h9 69.b3 c2 70.h7 h8 71.j7 j8 72.m8 b15 73.b17 e15 74.d16 f16 75.f17 j13 76.l4 k3 77.l3 j1 78.l1 h1 79.l13 k1 80.l2 r3 81.q3 s4 82.s5 q2 83.p2 s2 84.q1 r1 85.r2 s1 86.q2 r4 87.t4 p6 88.p7 q5 89.q6 o5 90.o6 p4 91.n5 j16 92.k14 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : c16 e17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner d4 : d4 f3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 n16

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approach).
White 2 is a light approach move. Rarely played in even games, White 2 is typically employed in handicap games. Black continues with 6-4 or 3-10. In Korean Sunjang Baduk Black has a stone on 8-4.


Player Black won this Go (weiqi, baduk) game.






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