Go (weiqi, baduk) - Game 37814

  
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Game result  (chess)


J. Pech, 1987
C. Javier, 2204

1/2-1/2

See game 139786




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FICGS__GO__TOURNAMENT_KYU__000094       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2010 June 1   19:53:8


[Event "FICGS__GO__TOURNAMENT_KYU__000094"]
[Site "FICGS"]
[Date "2009.11.26"]
[Round "1"]
[Black "Tiberiu,Maran"]
[White "Cranciova,Bogdan"]
[Result "0-1"]
[Rating 1 "0689"]
[Rating 2 "0013"]

1.d3 q16 2.r4 d16 3.k4 d5 4.k17 o3 5.d7 q2 6.q7 r11 7.p17 q17 8.r9 d10 9.c9 f4 10.f3 l3 11.k3 c4 12.c3 f6 13.f7 h5 14.h4 g7 15.f8 c10 16.e9 d9 17.d8 d13 18.e17 d17 19.e16 o16 20.o17 p16 21.n16 q13 22.g12 c8 23.e10 c7 24.h8 s3 25.s4 r3 26.s10 s11 27.o13 n17 28.n18 m17 29.m18 m16 30.n15 m15 31.n14 m14 32.m13 k15 33.j15 k13 34.k12 j14 35.h15 k16 36.j16 l13 37.l12 h14 38.g14 j13 39.j6 h6 40.h7 m5 41.m6 n6 42.m7 o6 43.o7 q4 44.q5 p6 45.q6 l17 46.l18 j17 47.k18 g15 48.h16 g16 49.h17 g17 50.j18 f14 51.g13 e15 52.e12 d12 53.f13 m12 54.n13 m11 55.l10 o11 56.o10 p11 57.p10 n10 58.n9 j12 59.j11 h18 60.j17 g18 61.q18 p18 62.o18 r18 63.p19 d6 64.e6 e5 65.e7 h11 66.j10 h12 67.g11 l4 68.l5 k5 69.l6 j5 70.g4 g5 71.j4 l2 72.k2 k6 73.j7 p7 74.p5 n7 75.n8 k7 76.k8 m8 77.l8 m9 78.l7 n4 79.m10 n11 80.h10 q10 81.p9 o8 82.l9 e13 83.d11 c11 84.e11 f5 85.b4 b5 86.b3 p4 87.o5 n5 88.p8 t4 89.s5 t5 90.s6 k1 91.j2 j1 92.h2 q9 93.q8 r10 94.s9 t6 95.t7 t3 96.s7 h1 97.g1 l1 98.g2 o4 99.c17 c16 100.b17 c18 101.b16 b15 102.b18 c19 103.b19 d18 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r4 o3

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Niken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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Take the cutting stone on the second line. (Anonymous)


For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. (Sun Tzu)








 
 
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