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Viewer FICGS__GO__TOURNAMENT_KYU_III__000005 (type : rated round-robin, time : 30 days, increment : 1 day / move)
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Last move : 1-0 2010 February 23 9:15:54 [Event "FICGS__GO__TOURNAMENT_KYU_III__000005 "] [Site "FICGS"] [Date "2009.11.22"] [Round "1"] [Black "Ruder,John "] [White "Jensen,Jens "] [Result "1-0"] [Rating 1 "1600"] [Rating 2 "1716"] 1.p3 d16 2.c5 p16 3.r15 r17 4.r12 q5 5.q7 o6 6.r4 r5 7.s7 r7 8.r8 o8 9.p7 m8 10.p5 p6 11.q6 p4 12.o5 1-0 This go game has been lost on time (started : 2009.11.22 2:6:35) Here are the names of the openings (joseki) played in the four corners : Corner q16 : p16 r15Takamoku (Gomok, Gaomu`) 5-4 Point. The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki. Corner q4 : p3 q5Mokuhazushi (Waemok, Wai`mu`) 5-3 Point. The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.Takamoku Kakari. White prevents Black from gaining influence, but in the local context, abandoning profit in the corner entails a loss. Black 3-4 and 4-4 are best. Player Black won this Go (weiqi, baduk) game.Follow this game move after move (download ) If you have won four corners, resign. (Anonymous) Life is like a ten-speed bicycle: most of us have gears we never use. (Charles M. Schulz)
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