Go (weiqi, baduk) - Game 37349

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Game result  (chess)

S. Osipov, 2053
T. Tanriover, 2142


See game 127098

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FICGS__GO__TOURNAMENT_KYU_II__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 0-1     2010 April 19   9:17:38

[Event "FICGS__GO__TOURNAMENT_KYU_II__000014"]
[Site "FICGS"]
[Date "2009.11.14"]
[Round "1"]
[Black "Suarez-Moreno,Alejandro"]
[White "Martin,Pete"]
[Result "0-1"]
[Rating 1 "1476"]
[Rating 2 "1700"]

1.q17 c5 2.q3 d16 3.d3 e4 4.e3 f4 5.f3 g4 6.h3 q5 7.c14 c11 8.e14 f16 9.d12 d9 10.b16 c17 11.c12 b11 12.f11 r15 13.o16 r17 14.r18 q16 15.p17 s17 16.h17 g17 17.k17 h16 18.j16 h15 19.e17 f17 20.g18 f18 21.h18 j15 22.k15 r10 23.o4 r4 24.q13 p14 25.q11 r12 26.q12 s13 27.q7 q10 28.o12 o14 29.p10 p9 30.o10 p4 31.p3 p7 32.j5 o5 33.n4 n9 34.m10 n10 35.n11 p13 36.f7 p12 37.p11 m11 38.m12 l11 39.l12 l14 40.k12 k14 41.m16 l15 42.l16 n13 43.n12 h12 44.j11 h11 45.l10 j9 46.j10 h10 47.k9 j8 48.g9 k8 49.l8 l7 50.k11 m8 51.l9 m5 52.n5 o6 53.l4 h6 54.c4 d5 55.b5 b6 56.b4 b13 57.c13 b14 58.c15 f13 59.f14 d15 60.g13 g12 61.f12 g14 62.h13 j13 63.e13 j6 64.d7 c7 65.d8 c9 66.e9 e10 67.f10 e11 68.h9 h14 69.f13 j12 70.b17 b18 71.r3 d14 72.g7 f8 73.d6 c6 74.f6 h8 0-1

This go game has been lost on time   (started : 2009.11.14  0:49:24)

Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c5 d3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
Black 2 is the standard approach because of its solidity and stability.

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q17 r15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Player White won this Go (weiqi, baduk) game.

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Territory really exists only in the end. (Pierre Audouard)

Live, lose, and learn, by observing your opponent how to win. (Amber Steenbock)


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