Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 1-0 2010 March 5 21:49:24
[Rating 1 "2445"]
[Rating 2 "2220"]
1.r16 r4 2.d4 c17 3.p17 p3 4.r10 c6 5.f3 d10 6.d16 c16 7.d15 e18 8.g16 c15 9.d13 c10 10.k4 m3 11.r7 p15 12.q14 o17 13.o18 n17 14.p16 j17 15.o16 n16 16.n15 j15 17.m15 f15 18.f13 c14 19.g15 d14 20.e14 e15 21.f14 e16 22.h14 j14 23.j13 k13 24.j12 k12 25.j11 o13 26.m13 o15 27.q15 p13 28.m11 p10 29.q11 o11 30.n10 q9 31.r9 q7 32.q6 p7 33.r6 m7 34.k16 j16 35.l17 l15 36.m16 k11 37.j10 k10 38.j9 m9 39.c5 d6 40.b6 b7 41.b5 c8 42.k3 g5 43.f4 f5 44.e5 e6 45.c13 e12 46.e13 q13 47.r13 r12 48.q12 s13 49.r14 r11 50.q10 s11 51.s10 1-0
Here are the names of the openings (joseki) played in the four corners :
Corner d4 : d4 c6
Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.
Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.
Corner d16 : c17 d16
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.
Player Black won this Go (weiqi, baduk) game.
Follow this game move after move (download)
I really believe that Go is destined to take the place of Chess as the leading intellectual game of the Occident, just as it has reigned supreme in the Orient for some four thousand years. (Edward Lasker, international chess master)
A mistake is only a mistake if you let it happen twice. Otherwise it is a learning experience. (Daniel Parmet)
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