Go (weiqi, baduk) - Game 35206

  
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Game result  (chess)


J. Domingo, 2053
B. Ozen, 2232

1/2-1/2

See game 144785




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FICGS__GO__TOURNAMENT_KYU_I__000020       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2010 January 11   19:2:16


[Event "FICGS__GO__TOURNAMENT_KYU_I__000020"]
[Site "FICGS"]
[Date "2009.09.18"]
[Round "1"]
[Black "Pillon,Thibault"]
[White "Bromo,Alexis"]
[Result "1-0"]
[Rating 1 "1477"]
[Rating 2 "0811"]

1.p4 d16 2.d5 q16 3.c14 q10 4.o17 k16 5.q14 p15 6.r16 q17 7.r17 d10 8.f17 k4 9.q15 k10 10.p16 e15 11.c17 d4 12.c4 d3 13.c3 e4 14.c6 c7 15.j17 k17 16.r11 q4 17.q5 r5 18.r6 r4 19.r7 q6 20.p5 p6 21.p3 o4 22.o3 o5 23.o6 o7 24.n6 n4 25.n3 m4 26.p7 p8 27.q7 q8 28.r8 r9 29.d17 c16 30.b10 c12 31.b12 b9 32.c13 d13 33.c11 d12 34.c9 b8 35.e16 f16 36.e17 g17 37.g16 f15 38.g18 h17 39.h16 h15 40.d15 c15 41.d14 e14 42.b16 b15 43.b14 j18 44.h18 k18 45.n7 o8 46.l8 m8 47.m7 l9 48.k7 j6 49.j7 h7 50.d11 e12 51.e11 f11 52.j15 j16 53.j14 h14 54.g15 g14 55.f12 e13 56.f13 f14 57.h13 h17 58.g13 k14 59.r2 l6 60.l7 k6 61.k2 l3 62.l2 j2 63.j3 h2 64.k3 h3 65.j4 h4 66.q11 p11 67.p12 o12 68.p13 o13 69.o14 o15 70.n15 o16 71.n16 p17 72.p14 n14 73.k15 l15 74.o11 p10 75.n13 n12 76.m14 m13 77.l14 k13 78.m12 l13 79.n11 n10 80.k12 l12 81.l11 k11 82.j13 j12 83.m10 m9 84.n9 n8 85.o10 o9 86.h9 h8 87.g9 g8 88.j9 k9 89.j8 g10 90.f10 g11 91.d7 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.

Corner d4 : d5 d4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : p4 q4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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The nature of a game comes from what is played, but it's the sensitivity to the possible and the impossible that gives it value. (Pierre Audouard)


Once you start thinking you have nothing left to learn, you have everything to learn. (Steve Badget)








 
 
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