Go (weiqi, baduk) - Game 34949

  
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Game result  (chess)


B. Ozen, 2232
S. Boehme, 2292

1/2-1/2

See game 144808




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FICGS__GO__TOURNAMENT_KYU_I__000019       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 September 25   13:48:7


[Event "FICGS__GO__TOURNAMENT_KYU_I__000019"]
[Site "FICGS"]
[Date "2009.09.08"]
[Round "1"]
[Black "Legrand,Stephane"]
[White "Pillon,Thibault"]
[Result "0-1"]
[Rating 1 "0773"]
[Rating 2 "1398"]

1.r15 e16 2.q17 d5 3.d3 f4 4.c5 d4 5.c4 e3 6.d2 c6 7.b6 c7 8.b7 c8 9.b8 c9 10.c16 c15 11.b15 c14 12.b14 c13 13.d16 e15 14.b13 q4 15.e18 r10 16.o3 l4 17.r3 q3 18.r4 q5 19.q2 p2 20.r2 p3 21.r6 o4 22.n3 m4 23.l2 k3 24.k2 j2 25.j3 h2 26.j4 k4 27.o2 p1 28.n5 n4 29.q6 p6 30.p7 o7 31.p8 o8 32.p9 k11 33.h11 h10 34.g10 g9 35.h9 j10 36.l12 l11 37.j13 g11 38.f10 f11 39.e10 f9 40.m6 k16 41.j15 j16 42.k15 l15 43.m12 m11 44.n12 r13 45.q13 q12 46.q14 r8 47.r7 e17 48.d18 o17 49.l16 l17 50.m16 m17 51.o16 n16 52.m15 n15 53.m14 p16 54.o15 q16 55.r16 r17 56.n7 o9 57.p10 o10 58.p12 q11 59.p11 s7 60.s6 s8 61.q8 s17 62.s16 q18 63.e11 e12 64.g13 f12 65.t13 s14 66.c11 b11 67.b10 c10 68.b12 d11 69.c12 d12 70.r12 s12 71.s13 r14 72.s15 r11 73.t14 r12 74.p15 t15 75.t16 f18 76.e9 f7 77.e8 e7 78.f8 g8 79.g7 h8 80.g6 j9 81.k6 j5 82.g3 g2 83.f3 e2 84.b2 h15 85.f2 f1 86.l7 l5 87.l6 j14 88.l14 k13 89.j12 k12 90.o6 p5 91.a11 n14 92.o13 p17 93.q15 t6 94.n8 n11 95.k14 h14 96.g4 h4 97.f5 e4 98.t17 d17 99.c17 s5 100.r5 s4 101.s3 t7 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d5 d3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner d16 : e16 c16

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Studying go is a wonderful way to develop both the creative as well as the logical abilities of children because to play it both sides of the brain are necessary. (Cho Chikun)


As the days dwindle down... to a precious few. (Maxwell Anderson)








 
 
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