Go (weiqi, baduk) - Game 34221

  
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Game result  (chess)


J. Domingo, 2053
A. Broekhuizen, 2250

1/2-1/2

See game 144675




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FICGS__GO__BULLET_BRONZE__000039       See crosstable
(type : rated knockout,   time : 0 day, 00:10:00,   increment : 0 day, 00:00:20 / move)


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Last move : 1-0     2009 August 15   13:49:26


[Event "FICGS__GO__BULLET_BRONZE__000039"]
[Site "FICGS"]
[Date "2009.08.15"]
[Round "1"]
[Black "Drouot,Olivier"]
[White "de Vassal,Thibault"]
[Result "1-0"]
[Rating 1 "2256"]
[Rating 2 "2211"]

1.q16 c3 2.p4 d15 3.f4 d5 4.k4 r14 5.q13 r13 6.q14 q12 7.r15 r10 8.n17 k17 9.d17 f16 10.f18 g17 11.g18 h17 12.d10 h18 13.b17 l15 14.c7 c6 15.d7 r7 16.r4 d12 17.e5 f11 18.e3 d2 19.p12 q11 20.k10 j11 21.s6 s7 22.n4 h9 23.k13 l12 24.l13 1-0

This go game has been lost on time   (started : 2009.08.15  12:55:23)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 f4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Niken Takagakari (Dukan Nop'dakeolch'im, E`r Gaogua`jiao~, 2-Space High Approach).
White may continue with 4-5 or 4-6. White 4-6 works well when White is in the lower right (so an extension in the middle works both ways). The more conservative 4-5 is makes a slightly tighter shape (better for a fight).

Corner q16 : q16 r14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d15 d17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q4 : p4 r7

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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The nature of a game comes from what is played, but it's the sensitivity to the possible and the impossible that gives it value. (Pierre Audouard)


Fortune favours the audacious. (Desiderius Erasmus)








 
 
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