Go (weiqi, baduk) - Game 34037

  
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Game result  (chess)


A. Wosch, 2475
N. Bernal Varela, 2503

1/2-1/2

See game 123877




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FICGS__GO__TOURNAMENT_KYU__000088       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2009 October 6   4:35:56


[Event "FICGS__GO__TOURNAMENT_KYU__000088"]
[Site "FICGS"]
[Date "2009.08.02"]
[Round "1"]
[Black "Li,Michael"]
[White "Wong,Mark"]
[Result "1-0"]
[Rating 2 "1100"]

1.q16 d4 2.q4 d17 3.c15 c13 4.e15 f16 5.f15 g16 6.d12 d13 7.e13 c12 8.d11 c11 9.d10 c9 10.e8 n17 11.k16 o15 12.r14 g15 13.g13 j14 14.m15 o13 15.p17 q12 16.o16 n16 17.n15 o14 18.m13 l16 19.l15 k17 20.m16 l17 21.m17 m18 22.n18 k15 23.n13 r6 24.q9 p6 25.o4 r11 26.r8 p8 27.p9 o9 28.o10 o11 29.p10 n11 30.n10 m11 31.k13 l10 32.m8 n9 33.m9 o7 34.n7 n6 35.o8 m7 36.n8 l7 37.o5 o6 38.m5 n5 39.n4 m4 40.l5 s4 41.r3 q7 42.q5 q6 43.m6 k8 44.s7 k4 45.l4 s3 46.r5 s6 47.s5 k5 48.l3 j13 49.k12 s9 50.t6 s8 51.j12 d7 52.k9 s13 53.p11 p12 54.r13 r12 55.s14 l9 56.l8 k6 57.k10 j8 58.c17 d16 59.d15 c16 60.b16 b17 61.b15 r9 62.q8 j10 63.k11 j9 64.s12 s11 65.t13 t8 66.r7 h12 67.g12 g10 68.g11 h11 69.c10 b10 70.c8 d8 71.b9 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.

Corner q16 : q16 n17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black typically answers by 7-3 or 3-5 (which is not joseki).

Corner q4 : q4 r6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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Beginner's games are surprising, often incoherent and incomprehensible. When you improve, your game gains in consistency but flirts with stupidity: you become satisfied with truisms and mechanical movements, you try to obtain a feeling for clearness and style the easy way. (Pierre Audouard)


The faster the computer, the slower the brain. (Thibault de Vassal)








 

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