Go (weiqi, baduk) - Game 33657

  
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Game result  (chess)


J. Kachibacha, 2038
J. Pech, 2088

1/2-1/2

See game 143389




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FICGS__GO__TOURNAMENT_KYU_II__000011       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 September 3   0:12:0


[Event "FICGS__GO__TOURNAMENT_KYU_II__000011"]
[Site "FICGS"]
[Date "2009.07.22"]
[Round "1"]
[Black "Grguric,Samuel"]
[White "Groves,Don"]
[Result "1-0"]
[Rating 1 "1900"]
[Rating 2 "1593"]

1.r16 d15 2.q3 d5 3.d3 g4 4.e5 e4 5.d4 e6 6.f5 p17 7.d6 c5 8.c6 q15 9.r14 r15 10.s15 q16 11.g5 b5 12.b6 s16 13.s13 f4 14.h4 h3 15.j4 j3 16.k3 h5 17.g6 k4 18.j5 h6 19.g7 h7 20.k5 g8 21.f7 f8 22.e7 e8 23.d8 l4 24.g3 k2 25.l5 f3 26.g2 f2 27.j2 l3 28.h2 k3 29.e2 d9 30.h8 j8 31.h9 k7 32.j7 j6 33.m5 o3 34.k6 j7 35.o4 j9 36.g10 h10 37.g9 c8 38.d7 e10 39.e9 f9 40.f10 e9 41.g12 e12 42.h11 j10 43.j11 n4 44.n5 p4 45.m4 o5 46.m3 f11 47.g11 k11 48.k12 l11 49.l12 n11 50.m11 m10 51.m12 n8 52.l10 k10 53.l9 l7 54.e13 f13 55.f12 d12 56.e11 c10 57.d13 c13 58.c12 d11 59.c11 f11 60.n10 m9 61.e11 d10 62.b10 f11 63.f14 b9 64.e11 c9 65.b13 c14 66.b11 a12 67.c7 a10 68.b8 a9 69.a8 f11 70.b12 a7 71.b7 m2 72.a11 n6 73.k1 r4 74.p13 b14 75.e11 r10 76.e17 o13 77.q12 d17 78.e16 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : d5 d3

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
White responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : r16 p17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner q4 : q3 l4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner d16 : d15 g12

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.


Player Black won this Go (weiqi, baduk) game.






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