Go (weiqi, baduk) - Game 3293

  
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Game result  (chess)


S. Osipov, 2286
J. Moreira, 2292

1/2-1/2

See game 146125




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FICGS__GO__TOURNAMENT_KYU__000002       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2006 November 29   19:31:22


[Event "FICGS__GO__TOURNAMENT_KYU__000002"]
[Site "FICGS"]
[Date "2006.09.14"]
[Round "1"]
[Black "Hodges,Tom"]
[White "Tamayo,Thomas"]
[Result "0-1"]
[Rating 1 "2100"]
[Rating 2 "1900"]

1.r5 r17 2.d16 c4 3.e4 q3 4.p4 p3 5.o4 n3 6.n4 m3 7.r11 c14 8.c12 c17 9.c16 d17 10.e16 b16 11.b15 b17 12.c15 f17 13.g15 e3 14.d4 d3 15.c5 f4 16.c3 b4 17.c2 b5 18.d6 c6 19.f3 d5 20.e5 e6 21.f5 d7 22.g4 r14 23.p11 r4 24.s5 s4 25.q4 m17 26.q17 q16 27.p16 r16 28.o17 h16 29.h15 j16 30.m16 l17 31.n16 c10 32.d11 q10 33.r10 p7 34.q8 p8 35.q9 p9 36.p10 m8 37.o6 q7 38.s7 n7 39.k3 b14 40.a15 f16 41.f15 e14 42.e15 f11 43.f13 e12 44.e13 f9 45.d12 b11 46.b12 q18 47.p17 b2 48.e2 b3 49.n9 o7 50.m9 l8 51.k10 p14 52.n13 k14 53.l16 k16 54.l13 j8 55.g7 h9 56.o3 o2 57.r3 r2 58.s3 s2 59.t4 l3 60.k4 r7 61.r6 c1 62.d2 s12 63.s9 d10 64.e11 g11 65.j12 k2 66.j2 l2 67.k7 l6 68.k6 t2 69.p18 r18 70.e10 e9 71.e17 e18 72.g16 g17 73.k8 m5 74.l7 n6 75.l5 m4 76.m6 n5 77.q6 j1 78.h2 j11 79.k11 n18 80.r12 s11 81.j14 k15 82.o14 s8 83.t8 r8 84.r9 p13 85.o13 k13 86.k12 l9 87.l10 o9 88.o10 j7 0-1




Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q4 : r5 q3

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Komoku Kakari.
White 2 is the standard approach because of its solidity and stability.

Corner q16 : r17 r11

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Corner d16 : d16 c14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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