Go (weiqi, baduk) - Game 3092

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Game result  (chess)

J. Walton, 2141
N. Bernal Varela, 2503


See game 125155

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FICGS__GO__TOURNAMENT_KYU__000001       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)

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Last move : 1-0     2006 October 23   6:59:21

[Event "FICGS__GO__TOURNAMENT_KYU__000001"]
[Site "FICGS"]
[Date "2006.09.08"]
[Round "1"]
[Black "Harms,Jan"]
[White "Vorobev,Pavel"]
[Result "1-0"]
[Rating 1 "1600"]

1.r16 d17 2.q3 p17 3.d4 q5 4.r5 p5 5.r6 r4 6.q4 d15 7.o4 r3 8.r2 q15 9.q16 p16 10.r15 p15 11.r13 r12 12.n6 s12 13.q13 q12 14.p13 q18 15.p12 n13 16.o14 m15 17.q10 r9 18.q7 s13 19.s14 c6 20.f3 d9 21.c12 q9 22.p9 p10 23.p11 o10 24.q11 e12 25.b14 b10 26.c16 b18 27.d16 e16 28.c17 c18 29.e17 d18 30.e15 f16 31.d14 f18 32.s10 r18 33.s11 o12 34.o11 n11 35.o9 n10 36.k4 c4 37.c3 b4 38.f15 g15 39.f13 e13 40.f14 f12 41.h14 g14 42.g13 h16 43.g12 k13 44.j15 j12 45.h13 m8 46.l6 j16 47.k15 l17 48.f6 b3 49.d3 c2 50.d2 k8 51.j6 n9 52.o7 b2 53.g11 d11 54.b17 b12 55.b13 c11 56.d13 d1 57.e1 c1 58.e2 j10 59.l14 a17 60.c15 a16 61.m14 n14 62.k16 k17 63.o15 n16 64.n15 m16 65.s17 h15 66.j14 o13 67.p14 a12 68.e14 m13 69.d7 d6 70.e7 c7 71.g9 h8 72.g8 h7 73.h6 g7 74.f7 m7 75.m6 e5 76.f5 e4 77.f4 l13 78.o16 o17 79.s18 s19 80.d8 c8 81.h9 j9 82.h11 j11 83.d12 e11 84.e9 e10 85.f10 a15 86.d5 e6 87.c5 b5 88.k7 o8 89.p8 n8 90.j7 j8 91.l7 e3 92.f2 g6 93.g5 l8 94.q14 h10 95.q17 l15 96.k14 t18 97.t17 r17 98.t19 g10 99.f11 t18 100.s16 r19 101.t19 p19 102.t18 n7 103.l16 m4 104.o5 l4 105.k3 1-0

Here are the names of the openings (joseki) played in the four corners :

Corner q16 : r16 p17

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. White 2 opens the door to a treaure store of joseki.

Corner q4 : q3 q5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d4 : d4 c6

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Player Black won this Go (weiqi, baduk) game.

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If you have lost four corners, resign. (Anonymous)

He who is a good ruler must first have been ruled. (Aristotle)


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