Go (weiqi, baduk) - Game 29794

  
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Game result  (chess)


I. Cirulis, 2165
M. Knittel, 1869

1/2-1/2

See game 125443




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FICGS__GO__WORLD_CHAMPIONSHIP__000003       See crosstable
(type : rated knockout,   time : 30 days,   increment : 1 day / move)


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Last move : 0-1     2009 August 5   12:24:0


[Event "FICGS__GO__WORLD_CHAMPIONSHIP__000003"]
[Site "FICGS"]
[Date "2009.02.28"]
[Round "4"]
[Black "Lu,Ke"]
[White "von Erichsen,Svante Carl"]
[Result "0-1"]
[Rating 1 "2483"]
[Rating 2 "2653"]

1.q16 d16 2.q4 d3 3.q10 o17 4.m17 q14 5.o16 n16 6.n17 r16 7.p17 r17 8.d5 e5 9.e6 e4 10.d7 c5 11.c6 b5 12.d14 f16 13.c16 c17 14.c15 b17 15.f14 o3 16.l4 r3 17.r4 q3 18.p4 o4 19.p3 p2 20.q2 r2 21.o2 q1 22.o5 n5 23.n4 n3 24.n2 m3 25.m4 o6 26.p5 l2 27.h5 h10 28.k10 h13 29.g16 f17 30.g15 f12 31.g11 f9 32.h11 j11 33.j10 d9 34.d11 g6 35.c9 h6 36.j6 j7 37.k7 d10 38.c10 e11 39.d12 j12 40.g10 h9 41.g9 f13 42.l12 d8 43.c8 f7 44.h8 r12 45.r11 q12 46.o11 r9 47.s11 q9 48.p10 s5 49.s4 r6 50.s7 r7 51.p6 p7 52.o7 s8 53.s10 o8 54.n7 p8 0-1

This go game has been lost on time   (started : 2009.02.28  3:6:11)



Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d4 : d3 d5

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner d16 : d16 d14

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaojia, 1-Space High Approach).
White typically responds at 6-4 or 3-10. White 4-10 is played when White finds play on the right side advantageous. White 4-8 or 3-8 may be played when White has support at top.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player White won this Go (weiqi, baduk) game.






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Beware of the clumsy double contact. (Anonymous)


Shallow men believe in luck. Strong men belive in cause and effect. (Ralph Waldo Emerson)








 
 


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