Go (weiqi, baduk) - Game 25502

  
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Game result  (chess)


B. Ozen, 2232
S. Boehme, 2292

1/2-1/2

See game 144808




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FICGS__GO__TOURNAMENT_DAN__000014       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 1-0     2009 May 3   1:29:21


[Event "FICGS__GO__TOURNAMENT_DAN__000014"]
[Site "FICGS"]
[Date "2008.10.20"]
[Round "1"]
[Black "Ioffe,Nick"]
[White "Kis-Kos,Laszlo"]
[Result "1-0"]
[Rating 1 "2208"]
[Rating 2 "2633"]

1.q16 d5 2.q4 e16 3.q10 o17 4.m17 o15 5.q14 l16 6.l17 k16 7.j17 j16 8.h18 h16 9.j4 d3 10.d14 c16 11.c10 f18 12.n16 o16 13.n15 p14 14.n13 q13 15.r14 o13 16.m12 r13 17.q18 o12 18.o10 n11 19.n10 m11 20.k13 k11 21.h13 p18 22.n18 s16 23.r16 s17 24.s15 r18 25.q19 r19 26.r17 p19 27.q17 t18 28.s19 s18 29.t16 s13 30.s11 s14 31.t15 r15 32.q15 m14 33.k18 n14 34.g17 f13 35.g12 e11 36.g10 e9 37.c7 g8 38.h9 c12 39.f14 g14 40.g15 f15 41.e14 g13 42.h14 g16 43.f12 e13 44.e12 d13 45.d12 c13 46.d11 b8 47.c8 b10 48.b9 a9 49.c9 b11 50.c4 d4 51.c3 c5 52.d2 e2 53.b5 c2 54.b2 d1 55.b6 o3 56.p3 o4 57.q6 l4 58.k3 j7 59.k6 l8 60.k7 k8 61.j8 h8 62.j9 h6 63.j6 h7 64.m6 o6 65.n7 l3 66.p2 q7 67.r7 o7 68.n8 r6 69.r5 s6 70.r8 p6 71.q5 q8 72.q9 k2 73.j2 k4 74.k5 j3 75.h3 h2 76.k3 r9 77.s9 j3 78.h5 j1 79.f6 e7 80.e6 d6 81.d7 g5 82.g6 f7 83.f4 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : e16 j17

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d4 : d5 j4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner q4 : q4 o3

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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