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(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2006 August 30 13:39:30
1.q16 c17 2.d4 q4 3.r10 k3 4.d16 c16 5.d15 d17 6.c15 e16 7.b16 g17 8.c18 c13 9.b17 d18 10.e15 f17 11.d19 e19 12.e18 c19 0-1
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : c17 d16
San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.
Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Error is one of the sources of transformation. (Pierre Audouard)
The ego is not master in its own house. (Sigmund Freud)
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