Hall of fame
(type : rated round-robin, time : 30 days, increment : 1 day / move)
Last move : 0-1 2009 February 13 21:7:35
[Rating 1 "0320"]
[Rating 2 "0060"]
1.e16 d16 2.k10 e14 3.j16 d15 4.g17 f13 5.f9 e11 6.d6 h14 7.l13 j15 8.k15 j14 9.k14 j13 10.p5 q12 11.j12 h12 12.h15 h16 13.g15 g14 14.g16 h17 15.j17 h18 16.j18 j19 17.k19 g19 18.g18 f18 19.h19 f19 20.f17 k13 21.k12 h11 22.e18 f15 23.d17 f16 24.e19 e15 25.c16 e17 26.c17 e16 27.c15 c14 28.b14 c13 29.j7 j11 30.l12 o11 31.j10 h10 32.n17 k11 33.l11 j9 34.c12 l10 35.d13 d14 36.d12 k9 37.e13 b13 38.b15 a14 39.b12 a12 40.a11 b11 41.a13 c11 42.f14 g12 43.d11 d10 44.d9 e10 45.f12 g13 46.b9 m11 47.l14 m12 48.m13 n13 49.c10 e9 50.b10 m8 51.e12 f11 52.n14 o14 53.e8 g9 54.f8 g8 55.f10 d8 56.c9 g11 57.d7 c8 58.e7 b8 59.c7 b7 60.b6 a6 61.a8 a7 62.a5 f7 63.f6 g7 64.o15 p15 65.o13 n12 66.p14 q14 67.q13 r13 68.q15 p13 69.p16 o12 70.r14 q13 71.s13 s12 72.o14 s14 73.r15 t13 74.g6 h7 75.h6 j8 76.k7 l7 0-1
This go game has been lost on time (started : 2008.08.30 2:46:16)
Here are the names of the openings (joseki) played in the four corners :
Corner d16 : e16 d16
Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.
Corner q16 : l13 q12
This joseki is unknown.
A weak or weird move has probably been played in this corner.
Corner q4 : p5 m8
Go-no-go (Wu~wu~) 5-5 Point.
The 5-5 was experimented with briefly during the "New Fuseki" movement in Japan in the 1930s. The 5-5 point has not retained popularity because the 4-4 hoshi (star) point strikes a better balance between influence and territory. As one can see from the variations, though, the 5-5 is playable.
Player White won this Go (weiqi, baduk) game.
Follow this game move after move (download)
Proverbs do not apply to White. (Tero Sand)
Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. (Sun Tzu)
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