Go (weiqi, baduk) - Game 24010

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_KYU__000067       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2009 February 11   1:16:32


[Event "FICGS__GO__TOURNAMENT_KYU__000067"]
[Site "FICGS"]
[Date "2008.08.30"]
[Round "1"]
[Black "McNabb,Sean"]
[White "Ghysens,Dirk"]
[Result "1-0"]
[Rating 1 "0943"]
[Rating 2 "0341"]

1.r16 d16 2.q3 d4 3.p17 q6 4.r5 r6 5.r10 q8 6.p10 k3 7.f17 f15 8.j16 j14 9.d10 l15 10.l17 c8 11.c14 s5 12.r4 n15 13.s4 c6 14.s7 s6 15.s8 e3 16.o5 o8 17.n10 o14 18.n7 n3 19.k5 h5 20.j4 m12 21.h4 o7 22.n8 h2 23.g2 h3 24.g4 g3 25.e5 l10 26.b16 d14 27.c13 g14 28.e7 g5 29.f4 e8 30.f3 b10 31.e2 n5 32.o6 n6 33.o9 p4 34.o4 o3 35.n4 m4 36.m5 m6 37.l5 p5 38.l4 m3 39.l3 q2 40.r2 p2 41.s2 r1 42.s1 q1 43.t3 l2 44.d3 c3 45.e4 c2 46.d5 c4 47.d7 d8 48.q13 g1 49.j10 h7 50.g8 k7 51.l7 l6 52.k6 p6 53.l8 h16 54.h17 k9 55.k8 p12 56.q12 m17 57.l16 m16 58.k15 k14 59.d17 c15 60.b15 h11 61.k11 j8 62.j9 c11 63.l11 e12 64.d13 f9 65.e14 c17 66.c16 e10 67.c7 b7 68.c5 b5 69.d6 b6 70.h15 g16 71.g17 l13 72.j15 d18 73.e17 l18 74.k18 h8 75.h9 g9 76.f7 j11 77.k10 f14 78.e15 o18 79.p18 f2 80.h14 h13 81.e13 g15 82.j17 f13 83.f16 p19 84.q19 o19 85.r18 m18 86.p13 q9 87.q10 b12 88.d12 f12 89.d11 o12 90.o13 n13 91.p15 j3 92.o17 n17 93.e11 f8 94.g7 d2 95.e3 f11 96.c10 k12 97.m11 o16 98.p16 o15 99.d1 f1 100.e1 c1 101.j7 p14 102.q14 h10 103.n11 n12 104.c9 b9 105.p3 o1 106.c12 b11 107.b14 b13 108.r9 q4 109.r3 k19 110.j19 l19 111.r7 q7 112.a13 a12 113.a14 m7 114.m8 p9 115.p11 d9 116.t6 t5 117.t7 r8 118.s9 o11 119.o10 l12 120.pass 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q4 : q3 q6

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Takagakari (Dukan Nop'dakeolch'im, E`r Gaojia, 2-Space High Approch).
The great master Honinbo Shuei (1852-1906) favored the two-space high (niken taka-gakari) approach, especially in two stone handicap games. This approach move was very popular in the 1910s. Wu Qingyuan = Go Seigen frequently played this way, considering it a good "whole board" approach. In recent years, O Rissei has often used the two-space high approach.

Corner d16 : d16 f17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
Black 2 is the standard approach move to the 4-4.


Player Black won this Go (weiqi, baduk) game.






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