Go (weiqi, baduk) - Game 22785

  
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L. Fric, 2051
J. Huang, 2012

0-1

See game 135688




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FICGS__GO__TOURNAMENT_KYU__000065       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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Last move : 1-0     2008 July 24   13:44:7


[Event "FICGS__GO__TOURNAMENT_KYU__000065"]
[Site "FICGS"]
[Date "2008.07.11"]
[Round "1"]
[Black "Moulin,Jean-Fred"]
[White "Ponting,Andrew"]
[Result "1-0"]

1.q17 p16 2.r15 p15 3.r5 p5 4.d4 d16 5.q10 p10 6.q11 p11 7.q12 p12 8.q14 p14 9.q3 q13 10.r13 p13 11.l4 b9 12.o4 n4 13.n3 m5 14.m4 n5 15.c13 d13 16.c12 c14 17.c10 c9 18.d9 d11 19.d10 d12 20.c11 e9 21.d8 d7 22.c7 b7 23.d6 e7 24.c8 b8 25.b6 e8 26.e10 f10 27.g16 h16 28.h17 g17 29.f17 g18 30.f18 g15 31.f16 j17 32.h18 g19 33.h19 j18 34.f19 e11 35.g18 k10 36.g4 h5 37.h4 j4 38.j3 k5 39.k4 j5 40.q7 p7 41.q6 p6 42.q5 o17 43.p18 o18 44.o19 n19 45.p19 e15 46.f15 f14 47.d17 c17 48.b14 c15 49.b15 d18 50.e17 h15 51.b16 b17 52.c16 e16 53.q9 p9 54.q8 p8 55.p4 g5 56.f4 f5 57.e4 e5 58.d5 b10 59.b11 a12 60.b13 a11 61.a13 a6 62.a8 a7 63.a5 m19 64.a9 l19 65.j19 k19 66.l5 l6 67.a10 o5 68.p17 o16 69.q16 e6 70.d14 e14 71.d15 e13 72.q15 j16 73.pass d19 74.b18 c18 75.a17 b19 76.a18 c19 77.a16 e19 78.b12 f11 79.a19 pass 80.pass pass 1-0




Here are the names of the openings (joseki) played in the four corners :

Corner q16 : q17 p16

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Corner q4 : r5 p5

Mokuhazushi (Waemok, Wai`mu`) 5-3 Point.
The mokuhazushi (5-3) point was popular in the Edo period in Japan (1600 - 1867). It emphasizes influence; territorially, it is inferior to the 3-4 point.

Corner d4 : d4 b9

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Corner d16 : d16 c13

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
White typically answers by 7-3 or 3-5 (which is not joseki).


Player Black won this Go (weiqi, baduk) game.






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Everything would seem to be possible in Go. Like pulling a rabbit, by a magical move, out of a hat. (Pierre Audouard)


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