Go (weiqi, baduk) - Game 21691

  
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Game result  (chess)


G. Gray, 2304
K. Armstrong, 2296

1/2-1/2

See game 144693




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FICGS__GO__TOURNAMENT_DAN__000013       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2008 August 28   7:29:40


[Event "FICGS__GO__TOURNAMENT_DAN__000013"]
[Site "FICGS"]
[Date "2008.06.16"]
[Round "1"]
[Black "von Erichsen,Thore"]
[White "Kobayashi,Tetsuya"]
[Result "0-1"]
[Rating 1 "2100"]
[Rating 2 "2113"]

1.q16 c4 2.q4 d17 3.e4 e3 4.d4 d3 5.c5 b5 6.c3 b4 7.f3 c2 8.e2 d2 9.f4 c6 10.l4 r6 11.r8 r3 12.q3 r4 13.q5 s6 14.p7 o17 15.q14 k16 16.c14 c16 17.c11 c9 18.e14 f16 19.h16 g15 20.h15 g13 21.k15 l15 22.k14 l14 23.l16 l17 24.m16 k17 25.l13 n15 26.n14 m15 27.o15 n16 28.h13 g12 29.d9 d10 30.c10 c8 31.e10 d11 0-1

This go game has been lost on time   (started : 2008.06.16  14:37:53)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c4 e4

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Takagakari (Hankan Nop'dakeolch'im, Yi Gaogua`jiao~, 1-Space High Approach).
The 5-4 approach move has become more popular in modern times, as modern Go emphasizes speed and influence.

Corner q16 : q16 o17

Hoshi (Hwajeom, Seongjeom, Xingwei`) 4-4 Point.
The star or hoshi (4-4) point, emphasizing influence at the potential expense of territory.

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Approach).
White 2 is the standard approach move to the 4-4.

Corner d16 : d17 c14

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Nikken Kakari (Dukan Keolch'im, E`r Gua`jiao~, 2-Space Low Approach).
Black 2 is used with friendly forces backing it up. Its purpose is to prevent a pincer. Locally it results in a loss, but may be appropriate fuseki strategy. It was popular in the late 1950s and early 1960s, but is not seen often nowadays, having been replaced by the one-space high approach, with which it has points in common.


Player White won this Go (weiqi, baduk) game.






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