Go (weiqi, baduk) - Game 21680

  
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D. Faust, 2021
J. Pech, 2078

1/2-1/2

See game 141666




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FICGS__GO__TOURNAMENT_DAN__000013       See crosstable
(type : rated round-robin,   time : 30 days,   increment : 1 day / move)


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   a b c d e f g h j k l m n o p q r s t



Last move : 0-1     2008 September 20   22:11:14


[Event "FICGS__GO__TOURNAMENT_DAN__000013"]
[Site "FICGS"]
[Date "2008.06.16"]
[Round "1"]
[Black "Nabe,Yuki"]
[White "Connor,Thomas"]
[Result "0-1"]
[Rating 1 "2345"]
[Rating 2 "2261"]

1.q15 d17 2.p4 c3 3.d4 c4 4.d5 e2 5.g4 r4 6.r5 s5 7.q5 r6 8.s6 s7 9.s4 t6 10.r3 r13 11.r17 p7 12.c15 f16 13.d12 k17 14.m17 b6 15.f2 e3 16.l3 c10 17.b11 c11 0-1

This go game has been lost on time   (started : 2008.06.16  14:37:53)



Here are the names of the openings (joseki) played in the four corners :

Corner d4 : c3 d4

San-San (Sam-Sam, San-San) 3-3 Point.
The San-San (3-3) point, emphasizing territory at the expense of influence.

Kata-tsuki (shoulder hit).
The shoulder-hit is the traditional answer to the 3-3. The direction of White 3 depends on the positions on the side. Crawling once may be the premise for a follow-up move of sliding with a knight's move in the opposite direction. If White plays 3 at 3-4 (to the right), the follow-on knight's move is then played at the top (e.g. 3-4, 4-5, 5-2). White's knight's move reduces territory potential on the side it is played.

Corner q4 : p4 r4

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Komoku.
Black responds with 3-3, 3-5, 4-6, 4-7, 3-6, 3-7.

Corner q16 : q15 r13

Takamoku (Gomok, Gaomu`) 5-4 Point.
The takamoku (high) point (5-4). With its emphasis on influence, the 5-4 point complements the 4-4 (hoshi) point in creating an influence-oriented fuseki.

Corner d16 : d17 c15

Komoku (Somok, Xiao~mu`) 3-4 Point.
The komoku (3-4) point is the traditional corner enclosure move..

Ikken Kakari (Hankan Keolch'im, Yi Gua`jiao~, 1-Space Low Pincer).
The small knight move is the basic approach move to the 3-4 point stone. It has been continually used for over four centuries. There are limitless variations, with new moves constantly being discovered. Black 2 opens the door to a treaure store of joseki.


Player White won this Go (weiqi, baduk) game.






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